Mod for here is the blitz of the penetration zone. Penetration zones for World of Tanks Blitz. Location of weak points

When passing through WoT Blitz, if you are new to this game, it will be difficult for you, at first, to qualitatively hit your opponent from the opposite team. The reason for this is, of course, the lack of mechanical skills (where it is better to click and so on) and experience in the game to buy new tanks or improve the ones you have in the hangar. To help you, we have selected excellent skins for tanks so that you can “painlessly” improve your position in the game and not fall face down in every battle. These modifications will not harm your copy of the game on a mobile device, so you don’t have to worry about the security of your account, moreover, before publishing to the site, we check each file of both voice acting and other mods.

Download skins for World of Tanks Blitz.

When choosing skins for your game, you need to think about what you want to achieve from this mod. The maximum benefit that you can derive from such files is to improve your experience and skills. This is achieved through auxiliary markings on enemy vehicles. We have a modification available on our site that indicates, for example, the weak points of the enemy right on the tank. After analyzing this graphical information, you will be able to strike with complete confidence and thereby gradually win the battle. It is this kind of skins that help beginners to adapt and learn the basic techniques of playing the game. By using the shown penetration zones, you can help your allies deliver pinpoint strikes, which will allow you to end the battle with the victory of your team. In addition to purely tactical and combat skins, we have aesthetic skins on our site that will help give your tank a certain look, whether it be a camouflage image or other combat coloring. Such mods, of course, do not have penetration zones, but no one has yet canceled the beauty of technology. eSports is also present on the skins for WoT Blitz - the emblem of the favorite team of professional gamers - what could be better? You can download the skins both separately and as part of modification packages, in which each element is perfectly combined with each other.

The process of installing skins is no different from other modifications. Additional software for iOS tablets is also required, and Android users need to have Root rights or an open file system.

Shooting and armor penetration- the most important elements of game mechanics. This article contains information about such game parameters as accuracy, armor penetration and damage.

Accuracy

Accuracy- parameter of the gun, which characterizes its ability to send shells exactly at the target.

The game has two aspects related to accuracy:

scatter shells when firing at 100 meters. Measured in meters. The spread depends on the skill of the gunner. An untrained gunner (50% of the main skill) shoots 25% less accurately than a 100% trained gunner. Mixing time- aiming time, measured in seconds. This is a conditional parameter that was introduced for balancing needs. That is, aiming the gun itself at the target is not enough, it is important to wait for the moment when the aiming circle stops decreasing. Otherwise, the probability of a miss increases dramatically. When the tank moves and the turret and barrel turn, as well as after the shot, the sight "diverges", that is, the aiming circle increases sharply and it is necessary to wait for the aiming again. The convergence time is the time during which the circle of convergence decreases by ~2.5 times, to be precise, by e times (e is a mathematical constant, the base of the natural logarithm is ~2.71).

It is also important to understand that in the game (without installing extraneous modifications) a circle of information is displayed, and not a circle of dispersion - these two circles have completely different diameters and, with very rare exceptions, do not coincide with each other. In fact, the scatter circle is smaller than the aiming circle (by several times) and the aim of the aiming circle in the game is not to display the spread of shells, but to visualize the state of the gun and its gunner, intact, damaged, the gunner is reduced or reduced, he is healthy or shell-shocked, etc. .

How to increase gun accuracy

  • Install hardware Improved ventilation
  • The Brotherhood of War(approximately +2.5% to accuracy).
  • Use equipment that gives +10% to all crew parameters for one battle, including about 5% to accuracy - Doppayek, Chocolate, Cola box, Strong coffee, tea pudding, Improved Diet, Onigiri.

How to speed up aiming

  • Set the gun with the highest aiming speed.
  • Level up the gunner's main specialty to 100%.
  • Install hardware Reinforced pickup drives(+10% Aim Speed).
  • Install hardware Vertical stabilizer(-20% to spread when moving the tank and turning the turret).
  • Install hardware Improved ventilation(Approximately +2.5% Aim Speed)
  • Upgrade the gunner's skill Smooth turn of the tower(-7.5% to turret spread).
  • Upgrade the driver's skill Smooth running(-4% to spread when moving a tank).
  • Upgrade a skill to all crew members The Brotherhood of War(Approximately +2.5% Aim Speed).
  • Use equipment that gives +10% to all crew parameters for one battle, including about 5% to aiming speed Doppayek, Chocolate, Cola box, Strong coffee, tea pudding, Improved Diet, Onigiri.

Auto-guidance

When you press the right mouse button with the sight aimed at the enemy, auto-aiming is turned on. It fixes the barrel of the tank on the center of the enemy vehicle. This allows you not to aim at the eye, but at the same time has a number of significant drawbacks. The fact is that auto-guidance always aims at the center of the silhouette of an enemy tank, ignoring obstacles in the path of fire, as well as the vector and speed of the enemy’s movement. In cases where only part of the enemy’s vehicle is visible in the sight, or when the target is moving and lead is needed, auto-aiming will not only not be useful, but moreover, it guarantees a miss. Auto-guidance does not allow you to target the weak spots of an enemy tank, so it is relatively of little use at high levels of battles with accurate guns and large well-armored tanks.

Auto-aim is commonly used in close combat during active maneuvers and when firing at long range at a stationary enemy.

Auto-guidance is canceled by pressing E (by default) or by pressing the right mouse button again.

Detailed analysis of shooting mechanics

armor penetration

armor penetration- parameter of the gun, which characterizes its ability to penetrate the armor of enemy tanks. It is measured in millimeters and has a spread of ± 25% relative to the average value. It is important to remember that the armor penetration indicated in the performance characteristics is indicated for the armor plate located at an angle of 90 degrees to the direction of the projectile. That is, the slope of the armor is not taken into account, while most tanks have sloped armor, which is much harder to penetrate. Also, the armor penetration indicated in the performance characteristics is indicated at a distance of 100 m, and with increasing distance it decreases (relevant for sub-caliber and armor-piercing shells and not applicable for high-explosive / HESH and cumulative).

Armor

Each tank has a reservation. However, the thickness of the armor is not the same everywhere. It is the thickest in the front. Behind - on the contrary, the thinnest. The roof and bottom of the tank are also very weakly armored. Armor is specified in the following format: frontal armor thickness/side armor thickness/stern armor thickness. And if the armor, for example, is equal to 38/28/28, then a gun with a penetration capacity of 30 mm in the general case will be able to penetrate the stern and side, but not the forehead. Due to the 25% dispersion, the actual penetration of this gun from shot to shot will vary from 22.5 to 37.5 mm.

It should be remembered that when specifying the armor, its slope is not taken into account. For example, armor T-54 equal to 120 mm, the angle of inclination is 60 °, and the normalization of the projectile is 4-5 °. With such a slope, the reduced armor thickness will be about 210 mm. However, even the thickest armor has its vulnerabilities. These are various hatches, machine-gun nests, cabins, joints, etc.

Non-penetration and ricochet

Each projectile has its own penetration threshold. And if it is smaller than the armor of an enemy tank, then the projectile will not penetrate it. To do this, it is necessary to aim at the most vulnerable places of the tank: the stern, sides and various ledges and crevices. If this does not help, you can use high-explosive shells.

When shooting at a tank at an angle, there is a high chance of a ricochet. The boundary between penetration and ricochet lies at an angle of 70°. If the caliber of the projectile exceeds the thickness of the armor more than 3 times, the ricochet does not occur, and if it is doubled, the normalization of the projectile increases in proportion to the excess of the caliber of the gun over the thickness of the armor - and the projectile tries to penetrate the armor at any angle. So, for example, when firing from a 100mm gun with 170 armor penetration, at an armor plate 30mm thick at an angle of 89.99 degrees, the normalization will increase to 23.33 degrees, and the reduced armor will be 30/cos(89.99-23.33)= 75.75mm of armor.

Detailed analysis of armor penetration mechanics

Attention! Update 0.8.6 introduces new penetration rules for HEAT shells:

A HEAT projectile can now ricochet when a projectile hits armor at an angle of 85 degrees or more. With a ricochet, tank penetration in World of Tanks of a ricocheted HEAT shell does not drop.

After the first armor penetration, the projectile begins to lose armor penetration at the following rate: 5% of the armor penetration remaining after penetration - per 10 cm of space traversed by the projectile (50% - per 1 meter of free space from the screen to the armor).

Also in update 0.8.6, the normalization of sub-caliber shells has been reduced to 2°.

Since Update 0.9.3, it has become possible to ricochet to another tank. After the second ricochet, the projectile disappears. You can find out the combat characteristics of any vehicle, for example, damage, armor, and identify penetration zones based on this, in the "Tank Science" section in the World of Tanks Assistant application.

Damage

Damage- parameter of the gun, which characterizes its ability to cause damage to enemy tanks. Measured in units. It is important to remember that the damage indicated in the performance characteristics of the gun is average and in fact varies within 25%, both up and down.

Location of weak points

The location of the various modules in the game is not indicated, but it fully corresponds to the real prototypes. And therefore, if in real life the ammunition was in the left corner of the back of the tank, then in the game it will be there. But still, the weakest points of tanks are located in approximately the same place:

  • The engine and fuel tank are usually located in the aft (rear) part of the tank.
  • The ammunition rack is located in the center of the hull or in the aft (rear) part of the turret.
  • To knock down a tank caterpillar, you need to shoot at the front or last roller.
  • The gun and triplexes are visible to the naked eye.
  • The commander, as a rule, is in the tower and can be incapacitated by a hit on the commander's cupola.
  • The driver sits in front of the machine body.
  • The loader and gunner are located in the front or center of the turret.

Damage by modules

Shooting at modules has its own characteristics. Often, when modules are hit, the damage goes to them, but not to the tank itself. Each module has its own durability points (health units). If they are completely removed (critical damage), then the module stops working and it will take some time to restore it. Module health units are not fully restored, but only up to 50%. It remains damaged and may not work as well. Accordingly, it will be easier to break the same module in the future. If new damage is inflicted on the module during the repair process, health points are removed, the repair continues up to 50%. That is, if a tank with a removed caterpillar continues to hit the same caterpillar, then it will be repaired constantly (or until the tank is destroyed).

The repair kit restores the health points of the damaged module up to 100%.

Engine If the module is damaged or after restoration, the maximum movement speed is reduced. With critical damage, movement is impossible. Each engine damage can cause a fire with the probability indicated in the engine description (10-40%). Chance of damage: 45% Caterpillar When the module is damaged, the chance of breaking increases. With critical damage, movement is impossible. Ammunition rack If the module is damaged, the reload time increases. In case of critical damage, the tank is destroyed. At the same time, the number of shells in the ammo rack does not affect the chance of its explosion. Only an empty ammo rack does not explode. Damage Chance: 27% Tank No penalty is applied when the module is damaged. When the tank is critically damaged, a fire starts. Damage Chance: 45% Triplex No penalty is applied when a module is damaged or after repair. With critical damage, the visibility range is reduced by 50%. Chance of damage: 45% Radio station When the module is damaged, the communication radius is halved. Chance of damage: 45% Gun If the module is damaged or after restoration, the accuracy of shooting decreases. With critical damage, firing from a gun and changing its declination are impossible. Chance of damage: 33% Turret rotation mechanism If the module is damaged or after restoration, the rotation speed of the turret is reduced. With critical damage, the rotation of the tower is impossible. Damage Chance: 45%

Crew Damage

Unlike tank modules, the crew does not have health points. A tanker can be either healthy or shell-shocked. A knocked out tanker can be returned to service by using a first-aid kit. Contusion of all crew members is equivalent to the destruction of the tank. When one of the crew members is disabled, all effects from additional skills and abilities learned by him disappear. For example, when a commander is shell-shocked, the "Sixth Sense" light bulb stops working. In addition, if:

The commander is shell-shocked - visibility is halved, the commander's bonus ceases to operate. The driver is shell-shocked - the speed of movement and turns is halved. The gunner is shell-shocked - the spread is doubled, the turret traverse speed is halved. Loader shell-shocked - reload speed is halved. The radio operator is shell-shocked - the communication radius is halved. Crew member shell shock chance: 33%

Detailed analysis of the mechanics of module damage

Tanking Basics

World of Tanks Blitz is one of the cult online games, the player needs to destroy as many enemy tanks as possible. The more the player destroys enemy tanks, the more experience stars are awarded for which you can improve the combat vehicle or crew skills. But unfortunately in the game World of Tanks Blitz - the tanks are so realistically made and drawn in the likeness of real battle tanks. Shooting down armored tanks and breaking through the armor of tanks is not a very easy task for the player. Not all players who play World of Tanks Blitz know where it is better to shoot at a tank and with what shells. In the mobile game WoT Blitz very realistically made penetration zones tanks, armor, etc.


Where to shoot at the tank to break through the armor, where are the weak points in the tank and their penetration zones, these questions torment many players. Everyone wants to be the best players and pump the piles of tanks in the game faster. Each tank class has different penetration zones, weak points in tank armor which you need to shoot to disable and destroy the enemy tank faster and win the team game.

In addition to penetration zones, the barrel and shells of your tank also play an important role. What ammunition is better to take and for which barrels for better penetration of the tank's armor. How and where is it better to shoot at a tank in order to destroy it faster.

Gap between turret and hull.

This is the most popular and one of the most effective tank penetration points. With a successful hit at this point in the tank, the turret rotation mechanism is disabled. Also, when hit under the tank turret, there is a chance to damage the ammunition rack of the enemy tank. But also do not forget that in the tank the tower is the most armored and it is not easy to break through the tower.

Commander's small towers and superstructures.

Shooting at the small commander's tower, as well as similar protrusions on the tank's turret, you deal good damage or even have a chance to destroy the tank's crew. In this zone of penetration, there is a high risk of a miss. Getting into the small parts of the tank is problematic, especially at a great distance.

Inspection holes and machine-gun windows in the tank.

If the player had to take a head-on battle with the enemy, then try to shoot at the viewing holes and machine-gun windows. These places are vulnerable to every tank. Here the accuracy of the tank gun and the ability to aim the weapon quickly are important. This weak penetration zone also includes all hatches and windows, both on the turret and on the tank hull.

Chassis or caterpillars of the tank.

Shooting at the tracks of tanks, you can shoot them down, immobilizing the enemy tank for a while and making it easy prey for both you and your team. You can knock down the caterpillar of an enemy tank with an accurate hit on the front or rear roller. Simply shooting at the caterpillars themselves will not give you anything useful. Also, the caterpillars of the tank flies well from hits of a large high-explosive projectile. Moreover, it is not necessary to hit the caterpillar exactly.

Motor - the engine compartment of the tank.

The engine bay is the weak point of any enemy tank. The probability of fire if it hits the engine is high in tanks. Another hit in the engine compartment of the tank significantly reduces the speed of movement or completely stops the enemy. If you hit this part, there is a high chance to set fire to the tank, since there is a gas tank in this zone. Effectively set fire to a tank by firing high-explosive shells at it in the engine compartment.

Bottom of the tank

The lower part of the tank is rarely opened for shooting, only in rare cases when an enemy tank crawls onto a hillock or hill. It is advisable to shoot through the lower part of the tank not in the center, but along the edges to the left or right, since in these places there is an enemy tank crew.

Back of the tank turret

The back of the tank's turret is the best place to penetrate. Every player wants to get into this part of the armor, as it is an excellent penetration zone and there is a chance to quickly destroy the enemy tank. As a rule, there is an ammunition load in the back of the tank turret, and by breaking through this zone, the player is likely to destroy the enemy tank.

Tank gun barrel.

An exact hit in the enemy's barrel disables the gun. It is very difficult to hit the barrel of a tank from afar, but when hit, the player disables the enemy's ability to shoot at you.

A few tips - how and where to shoot to break through the enemy tank.

  • Never aim at the front of an enemy tank, hull or turret. It is almost impossible to penetrate thick frontal armor.
  • Try to shoot only at a right angle - the recochet is a nasty thing, it is often annoying.
  • Choose the right shells - high-explosive shells for tanks with weak armor and self-propelled ones, armor-piercing shells for breaking through the thick armor of an enemy tank.
  • The fact that the tank hull is less armored than the tank's turret.
  • To immobilize the enemy, shoot at the undercarriage and caterpillars of the tank.
  • Watch out for the classes of tanks you play, not all tanks have good armor.
  • Try to play as a team as it's a team game and it's hard to beat the enemy team alone.

Modders did not leave World of Tanks Blitz players without their attention, offering them their mods that give them a special advantage in the game. One of the proposed list are modifications that indicate penetration zones for World of Tanks Blitz.

They are not produced by one mod for everyone, but are offered as a mod

Highlighting the affected area with a certain color. They are suitable for professionals to somehow decorate the general view of the battlefield with the addition of certain colors, and for beginners who are still poorly oriented in hitting an enemy vehicle;

Hatching the penetration zone is a good choice for those players who do not like to be distracted by bright highlights on the screen;

A set of penetration skins for Soviet light tanks. Designed for combat vehicles of this category and nation with skins defined only for them, it is also proposed to use for novice players the index of the most vulnerable places, that is, where to shoot in order to win faster;

Penetration zones of certain parts of the armored vehicle will indicate the most vulnerable places and highlight them, indicating the degree of penetration;

Contour zones will take into the contour a punched or punched place on an enemy tank;

The allocation of vulnerable zones for penetration will help determine where it is necessary to launch the projectile once again to completely destroy the enemy;

Zones for breaking through the tank and ammunition will show the easiest way to provoke an explosion of the enemy and his final death, without the right to recovery

To control those who survived from the crew of the enemy combat vehicle, and in which part of the tank it is located, a certain mod will also help.

In general, the modders took into account everything possible to indicate and highlight the penetration zone for World of Tanks Blitz, while adding certain multi-colored or dashed colors to the game, thus decorating the bloody battle of opponents.

For lovers of the exact “rainbow” and in order to paint more with colored vaga helmets, a mod from the “Red Star” with certain color designations for different zones and degrees of penetration is suitable.

All possible mods and their new appearance are presented to gamers on a completely free basis, which is extremely rare in our time.

Yes, and finding them is not difficult, because everyone has an Internet connection and everyone can provide themselves with these mods for installation not only on a desktop computer, but also on a pocket gadget.