Sea battle games. how to play battleship how to play battleship

Sea battle is a simple and exciting board game that does not require special knowledge and special devices. To play together with a friend or family member, all you need is two checkered pieces of paper and two pencils. The game not only allows you to have fun, but also contributes to the development of intuition, strategic thinking. How to play sea battle at home?

Rules of the game

The essence of the sea battle game is that two people take turns blindly naming the coordinates on the enemy’s map (on a piece of paper in a box). The named point must destroy the ship or hook part of it. The sooner the player sinks the opponent's fleet, the sooner he will win.

playing field

It is a sheet in a box on which a square is drawn measuring 10 x 10 cells. Each side of the figure has its own coordinates. The vertical side is numbered from top to bottom (from 1 to 10). Horizontal from left to right is denoted by the letters of the Russian alphabet (from "A" to "K", skipping "Yo" and "Y"). Ships are placed in the drawn square.

Sometimes the words "Republic" or "Snow Maiden" are used instead of letters.

Next to your own field, the opponent's field is drawn on paper. It must have identical coordinates and dimensions. The plane remains free and is used to mark their shots.

The number and location of ships in the game sea battle

Submarines consist of several pipes or decks. The playing field should include:

  • 1 four-deck battleship - 4 cells;
  • 2 three-deck cruisers - 3 cells each;
  • 3 double-deck destroyers - 2 cells each;
  • 4 single-deck ships - 1 cell each.

Ships should be arranged according to certain rules. They cannot touch each other at corners or sides. There must be at least one empty cell between them. It is equally important that they are located only horizontally and vertically.

There are variants of naval combat with a different arrangement of ships - the letter "G", zigzags or squares. Their structure and number may be different. For example, 2-3 four-deck and 1 five-deck (aircraft carrier). When using more ships, a different field size (15 × 15) will be required.

Conditions and order of moves

To choose who will go first, the players cast lots. When you shoot, you name the coordinates (letter and number). For example, B8. The opponent looks at the playing field with his submarines and answers:

  • past;
  • injured;
  • killed.

In the first case, he makes it clear that you have landed on an empty cell. The move goes to the opponent.

The second option means that you are in a multi-deck ship (consisting of 2, 3 or 4 cells). Mark this place on your map. You are entitled to the next shot. To finish off an alien ship, use the nearby coordinates. For example: B7, B9, A8 or B8. You can temporarily leave the wounded ship alone and look for another. Your turn lasts until you miss.

The third option says that the enemy submarine has been destroyed. If this happened with a single shot, then it was single-deck (it occupied one cell). If the ship was killed on the second turn, then it was a two-deck ship, etc. After the ship was destroyed, you can walk until you hear the answer "by".

Strategies

A well-planned tactic will help you win the game of sea battle. The winning strategy offers:

  • Carefully disguise. The companion should not see your playing field on a piece of paper in a box.
  • Consider the way the game is played and the skill of the opponent. For example, if this is a beginner player, then you should not place your fleet in the corners of the field. Beginners start with them. With an experienced competitor, it is better to break the pattern and hide two or three ships in such a place.
  • Consider the placement of your ships. Single-cell ships can be placed scattered, far from each other. Large - compact in one place. The partner will quickly find large objects. However, he will spend much more time searching for small submarines. This will give you a chance to recoup.
  • Mark your shots. Put crosses in the right empty square. So you will not call these coordinates a second time. Record both hits and misses. This will avoid conflicts in case of any errors.
  • Cross out the cells around the destroyed enemy ship. The rules forbid building ships in them. This will save you time.
  • Shoot while moving diagonally. This increases the chances of knocking out large submarines. In search of a battleship, you can walk through three cells to the fourth.

What Not to Do

If the rules are not followed, the naval battle game may end earlier. The following are considered unacceptable violations:

  • Skip due to carelessness.
  • Incorrectly drawn field: Incorrect coordinate system or dimensions of the sides of the square.
  • The number of ships exceeds the required.
  • One of the players spied on the placement of submarines from another.
  • Hits are hidden.
  • The opponent places the last single-deck ship in the course of the game in the last free cell. To avoid cheating, draw the ships and the field on a piece of paper in one color, and mark the shots with a different pencil or pen.

Sea battle is quite an exciting game. It is familiar to many adults and children. Its rules are simple, anyone can remember them. You can play almost anywhere. All you need is a piece of paper and a pen.

Sea battle is an entertainment that will make you spend more than one hour over a checkered sheet. It is good because you can play at home, on a trip, while waiting in line, and even traditionally on a couple at the university (which is not very good). Figuring out how to play sea battle is not difficult, and the process will give a lot of pleasure.

The essence of the game in naval combat

If you have a free hour, the game of sea battle is a good option to pass it. Its essence is to successfully position your own fleet and destroy the ships of another player as quickly as possible. Opponents take turns choosing coordinates, and if the enemy has a ship according to them, it can be “wounded” or “sinked”. The role of the sea is played by a piece of paper (most conveniently - in a cage), the role of ships - rectangles of different lengths. You will also need a pencil or other writing object. Even asphalt and chalk will do, if there is a desire and time to line the field.


Sea battle - game options

Modern children are unlikely to like the classic format; for them, a suitable option is a computer or board game sea battle. They are brighter and more visual, equipped with figures of ships and a comfortable field. There are versions with a magnetic field or perforated, where miniatures need to be stuck. For an older company, if desired, you can diversify the classic version as follows:

  1. Increasing the field to a size of 16x16, or even to the entire notebook sheet. This will entail an increase in the number of ships and the addition of new ones.
  2. Sea battle with a submarine. It is depicted as a diamond, occupies one cell and can touch ships, but cannot fit under them. Before sinking, makes a shot in the same cell of the enemy.
  3. Mina, which is drawn in the form of a circle. If the enemy gets to this point, he will be obliged to give out one of his unaffected cells.
  4. A minesweeper is a way to counteract mines. It looks like a triangle with one cell. Having hit the minesweeper, the player reveals to the opponent the location of one of his unexploded mines.

How to play sea battle correctly?

The game has earned its fame thanks to its simple principles and the fact that no additional devices are needed, except for paper and a pen. Understanding how to play sea battle on a piece of paper is not difficult. With experience comes an understanding of how to correctly place ships and play the game in order to achieve victory more easily, and what tactics the enemy adheres to.

The playing field in the sea battle

First of all, two players prepare the battlefield. There will be two of them - a pair of 10x10 squares (which is why it is so convenient to use a checkered leaflet). The left one is its own battlefield, the right one is a place for marking combat victories on enemy territory. Along the left sides of the squares are letters from A to K (skipping Y and Y), on top - numbers from 1 to 10. After that, almost everything is ready to learn how to play sea battle on paper.

How to arrange ships in a sea battle?

The left field is designed to accommodate the flotilla. It consists of the following units:

  • 4 single-deck (1 cell);
  • 3 two-deck (2 cells);
  • 2 three-deck (3 cells);
  • 1 four-deck (4 cells).

The ships are placed so that they do not touch the side and corner. At the same time, they should stand horizontally or vertically, but not diagonally. There are options when ships can be arranged in zigzags, “breaking” them, forming a square or the letter “G” out of them. Sometimes it is not allowed to "press" the ships to the walls of the squares. Additional rules should be discussed before the start of the game. To learn how to play naval combat effectively, you can use the following tips:

  1. Place large ships in one part of the field, small ships in another. Destroyers will be found quickly, but in order to detect boats, the enemy will need to spend many moves.
  2. Do not put ships on the same diagonals.
  3. You can place ships along the walls of the square, then the enemy will be forced to shoot through empty space.

You can resort to the same tricks if you want to learn how to play sea battle with a computer. The advantage of this option is that you can find an opponent on the Internet or compete with artificial intelligence. The latter uses proven algorithms, and the thoughtful placement of ships will help to counter them. A computer game is a good way to practice.


How to walk in the game sea battle?

Having figured out how to play a naval battle for two, and placing the ships on the field, you can proceed directly to the game. Who makes the first move can be decided in different ways: to agree, toss a coin, and so on. Players call a combination of a letter and a number, indicating the cell on the opponent's field, which is hit. There can be three results:

  • past (the cell is empty);
  • wounded (multi-deck vessel hit);
  • killed (all cells of the ship are affected).

If the player misses, he passes the move to the enemy, if he wounded or killed the ship, then he has the right to continue firing until the first miss. All actions are marked on the right margin. As a rule, misses are indicated by dots, hit targets by crosses. This is necessary in order not to hit pointlessly at one point several times, and to have a clear picture for drawing up tactics. Sea battle is a game on paper, during which you can meet the following violations:

  • ships touch each other;
  • the field is drawn incorrectly or the coordinates are placed;
  • the opponent peeps the location of the ships;
  • incorrect designation of hits and misses on an empty field;
  • at the beginning of the game, not all ships are placed, they are being completed in the process.

To deal with the last trick, you can use a pen to arrange the fleet, which is then put aside, and the moves are marked, for example, with a pencil. Often the rules are broken by those who are just learning how to play naval combat. However, sometimes there are unscrupulous rivals. The game ends when the entire enemy fleet has been sunk.

Is it possible to play sea battle with three people?

If there are more than two people in the company, the question arises of how to play a three-player sea battle. At present, such an option has been invented. In this case, not two fields are drawn, but three, and each turn the player can shoot at one of the opponents of his choice. Other rules remain the same. It happens that two first unite against a third player, and then they sort it out among themselves. In the same way, more people can be involved in the game, but then the process can drag on for a long time, and the players can get confused in the fields.

It's pretty easy to tell how to play sea battle - the rules are simple, no special skills or devices are required in the process. This game is often chosen to have fun and relax. Such leisure will help develop strategic thinking, logic.

The game requires only 2 sheets of paper and pencils or pens. The playing field is a square with a side of 10 cells. Letters from A to K are written horizontally above the field (“Yo” and “Y” are skipped), vertically - numbers from 1 to 10. Each player draws 2 squares:

  • one holds his own fleet;
  • the second is left empty - this is the opponent's field.

Opponents do not see each other's fields.

The classic version of the game.

Ships are placed inside the square. Need to include:

  • 4 single-deck ships with a size of 1 cell;
  • 3 double-deck destroyers, 2 cells each;
  • 2 three-deck cruisers, 3 cells each;
  • 1 four-deck battleship, occupying 4 cells.

The figures should not touch each other by sides or corners, partially or completely coincide. In the classic version of the game, all ships are placed vertically or horizontally. There are, however, varieties in which the placement of the letter "g" or a square is allowed.

Sea Combat Variations

Traditional sea battle can be played not only on paper, but also on a phone, tablet or computer. In addition, there are special sets for this board game. With their help, you can make the fight more realistic.

Table sea battle.

There are options with larger margins. They can accommodate larger ships. Often in such versions, a 5-cell liner is added. As an option - play a naval battle with three or four of us, gathered in a large company.

A more complicated version is the Volley. The dimensions of the playground remain the same, but the dimensions and number of ships change. Need to draw:

  • 1 liner of 5 cells;
  • 2 destroyers from 2 cells;
  • 1 cruiser out of 3.

During a turn, a person makes 7 shots (1 for destroyers, 2 for a cruiser and 3 for a liner). The opponent does not specify which of the moves was effective. Instead, he names how many hits were made on which ship (for example, "1 on a liner" or "2 on a cruiser"). When any of the ships is sunk, you must immediately report. At the same time, the number of shots will also decrease in accordance with the lost ship.

You can add 1 or more mines to the game. Such a figure is indicated on the field by a circle. If the enemy shoots at an explosive element, he must report the coordinates of one of his cells containing the ship. In this case, the cell will not die immediately. The owner of the mine can shoot it later. The explosive device must not come into contact with ships (including their corners).

On a large field 16 * 16, you can increase not only the number of ships, but also the number of mines. At the same time, a minesweeper is introduced into the game. On the playground, it is marked in the form of a triangle. If the player hits an enemy minesweeper, they will have to tell the enemy where one of the mines that has not yet been opened is located. A cell with such an element must not come into contact with ships, mines and other minesweepers.

Naval battle rules

The goal of the game is to sink all the opponent's combat units. The player chooses which cell he wants to check, after which he first names its letter, and then a number (for example, "E8"). If the second player has a ship in such a cell, the person answers “hit” or “killed”. The attacker puts a cross in the right place on the drawn empty field. After hitting a person gets the right to one more shot.

When he calls the cell that the enemy has is empty, he will answer "by". After that, the turn passes to the second player. The winner is the one who first discovered all the opponent's ships.


The winner is the one who first "kills" the enemy ships.

How to play sea battle on a piece of paper

The easiest way is to use squared notebook sheets. If you take landscape, you will have to draw a field with a ruler. First you need to agree on letter designations. Some players prefer to use words with 10 non-repetitive letters (for example, "Republic" or "Snow Maiden").

Create a field

You can use a piece of paper from a notebook in a box or independently draw 2 areas of 10 * 10 in size for each of the players. In the first one they place their own flotilla, the second is required to fix the shots made, hits in enemy combat units.

You can draw a larger field, add larger ships. Such options are suitable for professionals who have mastered a simpler version.

Number and location of ships


Participants in the classic version of the Sea Battle game.

In the classic version, each player has a fleet of 10 combat units, which differ in length. In total there should be:

  • boats - 4 ships, 1 cell each;
  • destroyers - 3 out of 2 cells;
  • cruisers - 2 pieces out of 3;
  • battleship - 1 ship out of 4.

The figures should not intersect or touch, including diagonally. By default, the ships are drawn in the form of a straight stick, but by agreement of the participants, they can be bent or made into a square. In this case, it will be more difficult to calculate the position of the enemy battleship.

Turn order

You can agree on who goes first, or draw lots. The right to move is transferred to the second player after a miss. If a person hits the target, he continues to walk.

Game strategies and tactics

Often large units are located on one half of the field, and small units on the other. Although cruisers, battleships and destroyers will not be difficult to spot, it will not be easy for the enemy to sink a boat. It is better if single-deck ships are far from each other. So the opponent will spend a lot of time looking for them, due to which it will be possible to recoup.

Effective and shooting diagonally. With their help, large ships are found. Experienced naval combat fans take this into account when deploying their own flotilla.

The player may place all units on the edges. Then the enemy will have to spend a lot of shots to check the empty territory inside the square.

The tactics of the opponent must be taken into account when placing your ships. If the opponent is a beginner, it is better to refrain from placing combat units in corner cells. Beginning players often check them out first. If you play with an experienced one, you can hide 1-2 small ships in the corners. Due to the formed pattern, it will be the last to check the corners.

Examples of the location of ships.

Any moves of the opponent should be fixed on the home field. Each of your actions to indicate on the second. Not only hits are noted, but also unsuccessful moves. This will allow you not to shoot again at an empty square, prevent errors and possible disagreements.

You need to carefully hide your field from the second player so that he cannot peep and cheat.

When the enemy ship is sunk, you should mark the cells surrounding it with dots, as already fired upon. According to the rules of the game, it is forbidden to place ships in them, so it is not necessary to spend moves on checking. It is most advantageous to sink a battleship, since this will open 18 cells at once. If you put a large ship near the wall, the number of open cells will be reduced to 10.

Forbidden tricks

Often players do not put 1 boat before the last one. It is drawn already during the game in the last free cell. To prevent such fraud, you must first draw a field and ships with a pen of one color, and then use ink of a different color during the game. At the end, you can ask the opponent to show the field. If he cheated, the deception will quickly be revealed.

You can't look at your opponent. It is better to sit at a distance from each other so that it is impossible to look unnoticed.

It is forbidden to change the number or size of vessels. You can not violate the rules of placement. Dishonest players can position the boats so that they are in contact with the battleship at an angle. To prevent such cheating, arrange in advance to show each other the field after the game is over.

Hits cannot be hidden. In addition, it is forbidden to change the size of the site. It is necessary to agree in advance on letter designations so that the cells have the same coordinates for both participants in the gameplay.

You can not skip both your own and enemy moves.

As a rule, you can learn how to play naval combat in one evening. When you get bored with the traditional look, move on to more complicated options.

In Game "sea battle" the game is played by two people who take turns naming the coordinates of the ships on the opponent's map. If the coordinates are occupied, then the ship or part of it "sinks", and the one that has fallen has the right to make one more move.

The game takes place on a field of 10x10 cells of each player, on which a fleet of ships is located. Horizontals are usually numbered from top to bottom, and verticals are marked with letters from left to right. In this case, letters of the Russian alphabet are used from “a” to “k” (letters “ё” and “й” are usually omitted) or from “a” to “i” (using the letter “ё”), or letters of the Latin alphabet from “ a" to "j". Sometimes the word "republic" or "snow maiden" is used, since not a single letter is repeated in these 10-letter words. Since there are various options for setting the coordinate system, it is better to agree on this in advance.

The fleet consists of

* 1 ship - a row of 4 "four-deck" cells

* 2 ships - a row of 3 "three-ball" cells

* 3 ships - a row of 2 "two-deck" cells

* 4 ships - a row of 1 cell "single-deck".

When placed, ships cannot touch each other at the corners.

Ship decks should be built "in a line", and not with bends. The main thing: you cannot build the decks of one ship diagonally.

Before the start of hostilities, players cast lots or agree on who will go first.

The player making the move makes a shot - he calls aloud the coordinates of the cell in which, in his opinion, the enemy ship is located, for example, "K1!" .
If the shot hit a cell that was not occupied by any enemy ship, then the answer “Miss!” and the shooting player puts a dot on someone else's square in this place. The right to move passes to the opponent.
If the shot hit the cell where the multi-deck ship is located (larger than 1 cell in size), then the answer is “Wounded!”. The shooting player puts a cross in this cell on a foreign field, and his opponent puts a cross on his field also in this cell. The player who shoots gets the right to one more shot.
If the shot hit the cell where the single-deck ship or the last undamaged cell of the multi-deck ship is located, then the answer “Sunk!” or "Killed!" Both players mark the sunken ship on the sheet. The player who shoots gets the right to one more shot.

The winner is the one who first sinks all 10 enemy ships. The loser has the right to ask to study the opponent's playing field after the end of the game.

Violations

The player has his field drawn incorrectly: the number of ships does not comply with the rules; ships touch each other; incorrect field sizes and incorrect coordinate system.

The player made changes on his playing field that were not provided for by the rules of the game (during the game, you can only put dots and crosses and only according to the rules), for example, completed the missing ship, the player peeped at the location of the enemy ships or missed his turn.

Enthusiasm, passion, a piece of paper in a box, a fountain pen or a pencil and the obligatory knowledge of the alphabet, at least the first ten - twelve of its letters! What kind of game do these elements characterize? The game is so exciting that you can forget about everything in the world. And then, having won or lost, I want to start a new battle, another naval battle!

- this is a game strictly for two participants, in which players, naming the coordinates on the opponent's map, must sink enemy ships. The map is a standard field, ten by ten cells; there are also a certain number of ships, but the opponents do not know how the watercraft are located on other people's maps. And, having got into the ship, the participant of the game gets the opportunity to make a move again. Well, if he "missed" - then the move goes to his opponent. The goal of the game is to be the first to sink all enemy ships. The rules for placing a fleet on the map, although they are common, still differ. The playing field is a 10x10 square, the vertical is numbered from top to bottom, the horizontal is marked from left to right with letters. Either the letters of the Russian alphabet from “a” to “k” are used, since the letters “ё” and “й” are skipped, or from “a” to “i” - using the letter “ё”, or the letters of the English alphabet from “a” to "j". It also happens that players use the words “republic” or “snow maiden”, since not a single letter is repeated in these ten-letter words. Thus, players can imagine the coordinate system in different ways - which means that this must be discussed before the game!

Placement of ships on the field is carried out in such a way that the sides or corners of the craft do not touch each other. But we remember that the rules are different, so it is worth noting that in some cases touching the corners is not prohibited. In addition, the ships may not be located strictly horizontally or vertically, but in a square, zigzag or the letter "g". And what's more, there are variants of the game in which a different set of ships or a different size of the field. So, each player draws two fields: one with his ships, the other is empty to mark the wrecked enemy ships. And the ships are: four-deck, that is, they consist of four cells, there is only one such ship in the flotilla; three-deck, consist of three cells, there are two such ships; two-deck, consist of two cells, there are already three of them; single-deck, consist of one cell, there are four of them on the field.

But enough description, let's turn to the history of the appearance of the game.

And history is lost at the beginning of the last century, which was marked by the appearance of impressive, large ships: giant battleships and armadillos, unfolding hostilities between different countries and simply the availability of writing paper in a cage!

Some researchers of the issue of the emergence of the game argue that the “Battleship” was invented much earlier, namely, in the 1870s by Pyotr Kondratiev. He was a barge hauler on the Kama River in Perm. Feeling how hard and exhausting life leaves no thought of rest, Peter offers a game to his comrades in misfortune. The barge haulers liked the idea so much that after so many years we are still recklessly sinking enemy ships!

In the thirties of the last century in the USA, the company Starex began producing graphed notebooks for the game. And already in the sixties, all in the same place, in America, Milton Bradley founded a company under the uncomplicated name The Milton Bradley Company. It was then that a version of the game came off the assembly line that used plastic boards, and to them small warships and chips indicating misses or hits. The game positioned itself as a solid fleet control center. This is no longer the usual scratching of a pen on a piece of paper in a cage. These are large-scale military actions, and each player in them is no less than the admiral himself! After some time, an electronic version of "Naval Battle" appeared on the market, where when an enemy ship hit, an explosion sound was heard and this action was marked by a flashing light! And today, in the era of the availability of electronic gadgets, the game has received a large number of implementations for various platforms. Most of them are still produced by Hasbro. And she - no less - the heiress of the same The Milton Bradley Company.

And if you delve into history again, you can’t help but recall the game “Battleship” in the form of puzzles. These puzzles appeared on the market in 1982 after the so-called Falklands Crisis between Argentina and England. In the English version they were called “Navy Battle”, in the Spanish version they were called “Batalla Nava”.

However, no matter what form the game takes, it is important that it does not just “kill time”, but teaches the child visual-spatial orientation, develops logical thinking, visual memory, helps to build a strategy of behavior and make certain decisions that may be erroneous. Well, it helps an adult to escape from everyday work and for some time to feel like a real commander in chief, it allows you to relieve the psychological burden and just be a child who just sinks enemy ships!

The last evening allotted for writing the article was coming to an end. All the necessary and unnecessary things were redone, the news was watched and played in a stupid online toy. The thought of which board game to choose for the next review never crossed my mind. All that remained was to start playing tic-tac-toe or sea battle on the phone ... Stop! But "Sea Battle" is quite a board game. Why not take an interest in its history?
And then it turns out that the history of the appearance of this game is lost in the foggy beginning of the turbulent twentieth century. Apparently, then notebooks with checkered sheets became quite accessible - namely, they are an indispensable attribute and the implementation of the "theater of sea battles". It was then, before the start of that war that they would first call the Great, World War, and then simply the First World War, giant steel battleships and battleships, fascinating with their size, speed and power, appeared on the sea. All this - the availability of checkered paper, the romance of naval battles and magazines replicating the rules of the game, and led to the fashion for "Battleship".

Some write that Russian officers whiled away the boredom of the garrison during this game (So the Milwaukee Journal writes about it in 1931. But where is Milwaukee, and where is Mother Russia? And why should we believe this?), And some refer to French soldiers in the trenches of the World, which, for a simple occupation, were distracted from artillery raids and thoughts of an inevitable attack. Perhaps all these romantic inventions were needed by the Milton Bradley Company to hide the fact that a certain Clifford Von Wikler invented the game in its modern form at the beginning of the century. He, however, did not bother to patent the game.
Everything in this story is doubtful, starting with the very fact of the existence of Mr. Wikler. But one way or another, in the 1930s in the United States began to produce scribbled notebooks for the game (by Starex, and later by Strathmore Company's Combat). Strategy Games Co released a version with similar rules, but with a different "libretto" - it had to imagine not battleships and destroyers, but planes flying over Los Angeles. At the same time, the first sets for the game appeared.

We could assume anything in our school years, carefully placing crosses on a notebook sheet and whispering “B6 - wounded!”,
but the fact that in 2012 a film based on the game "Battleship" will be released on the screens of the whole world, and even with a real American battleship in the title role ... No, we never dreamed of such a thing.
On the frame from the film you see the battleship "Missouri" (USS Missouri BB-63).
On September 2, 1945, the Japanese Surrender Act was signed aboard the battleship, ending World War II. Now the Missouri is in perpetual parking at Pearl Harbor as a museum ship.

It wasn't until 1967 that the Milton Bradley Company developed a version of the game that used plastic boards, tiny warships, and hit and miss counters. The game made a solid impression of the "control center" of the fleet. She made the players feel like real admirals: it was a much stronger feeling than chirping with a pen on a notebook sheet. Ten years later, an electronic version of Sea Battle appeared on the market. When "hit" was heard the sound of an explosion and a flash of light.
And in the era of affordable computers, the game has received many implementations for a wide variety of platforms. Many of them are still produced by Hasbro - the successor to the rights of the same Milton Bradley.
Alexander Ivanov

The Sea Battle game has been helping people pass the time in lessons, lectures, lunch breaks or just cold winter evenings for over 80 years. During this time, many generations have changed, but the game still remains relevant. Although it is being replaced by more modern and dynamic computer games, today it is almost impossible to find a schoolchild who does not know how to play sea battle and what it is all about. I will tell you about the rules of the game, as well as describe the winning tactics. Consider how to play sea battle.

Rules of the game

The playing field of each player is a 10x10 square on which ships are placed. The field must contain numeric and alphabetic coordinates (numbers 1-10 vertically, and letters from a to k horizontally). For the classic game, four one-cell ships (submarines), three two-cell ships (destroyers), two three-cell ships (cruisers) and one four-cell ship (battleship) are used. They are drawn inside the square. According to the rules, the ships must not touch. It is best to play on a piece of paper in a box, because the drawing of ships is an outline of the cells. One deck - one cell. Ships can be placed both horizontally and vertically. Next to his square, the player draws a second one, on which he marks "shots" at the enemy. When hitting an opponent's ship, a cross is placed on a foreign field. The hit player takes another shot.

Violations

  • The number of ships does not meet the rules
  • The ships are located close to each other
  • Changed field size
  • Wrong coordinates specified

Game process

  • Players decide who goes first
  • The player making the move names the coordinate on which, in his opinion, the opponent's ship is located. For example, square A1.
  • On a miss, the opponent must say "Missed!", on a hit, "Hit", "Wounded" or "Killed", depending on the size of the ship.
  • The game continues until all ships of one of the players are sunk.

How to win in a sea battle

This strategy is one of the many options for building a battle. Its essence lies in the fact that all large ships (from two to four cells) are located in one corner of the field and as compactly as possible. But single-cell ships are scattered across the rest of the field. As a result, your opponent will quickly find the grouping zone of large ships quite quickly and begin to destroy them mercilessly. At this point, he will feel like a real genius, but we know what the catch is. During the time that the opponent spends looking for small ships, you will most likely have time to understand his tactics and destroy most of the ships, thereby making him nervous. The rest is already a matter of technology. This article talked about the rules, the process of the game and gave examples of winning tactics on how to win in a sea battle. With a competent approach, all of the above can serve as a good knowledge base for getting the most out of the game.

A couple of days ago I was surprised to learn that some of my friends do not know how to play sea battle. Those. Of course, they know the rules, but they play somehow haphazardly and as a result often lose. In this post, I will try to outline the main ideas that will help you level up your game.

Rules of the game

There are many options for naval combat, but we will consider the most common option with the following set of ships:

All listed ships must be placed on a 10 by 10 square field, and the ships cannot touch either corners or sides. The playing field itself is numbered from top to bottom, and the verticals are marked with Russian letters from "A" to "K" (the letters "Yo" and "Y" are skipped).

An enemy field of the same size is drawn nearby. In case of a successful shot at the enemy ship, a cross is placed on the corresponding cell of the enemy field and a second shot is fired;

Optimal Strategy

There is always an element of randomness in the game of naval combat, but it can be minimized. Before proceeding directly to the search for the optimal strategy, it is necessary to voice one obvious thing: the probability of hitting an enemy ship is higher, the fewer unchecked cells are left on its field, similarly, the probability of hitting your ships is the lower, the more unchecked cells are left on your field. That. to play effectively, you need to learn two things at once: optimal shooting at the enemy and optimal placement of your ships.

In the following explanation, the following notation will be used:

Optimal Shooting
The first and most obvious rule for optimal shooting is the following rule: do not shoot at the cells directly surrounding the destroyed enemy ship.

In accordance with the notation adopted above, in the figure, those cells on which unsuccessful shots have already been fired are marked in yellow, the cells on which the shots ended in a hit are marked in red, and the cells that were not fired on are marked in green, but it can be guaranteed that the ships there are no ships in them (ships cannot be there, because according to the rules of the game, ships cannot touch each other).

The second rule immediately follows from the first rule: if you managed to knock out an enemy ship, you must immediately finish it off in order to get a list of guaranteed free cells as soon as possible.

The third rule follows from the first two: you must first try to knock out the largest enemy ships. Perhaps this rule is not obvious to you, but if you think a little, you can easily notice that by destroying an enemy battleship, at best, we will immediately receive information about 14 guaranteed free cells, and by destroying a cruiser, only about 12.

That. the optimal firing strategy can be reduced to a targeted search and destruction of the largest enemy ships. Unfortunately, it is not enough to formulate a strategy, it is necessary to propose a way to implement it.

To begin with, let's consider a 4 by 4 cell area of ​​the playing field. If there is an enemy battleship in the area under consideration, then it is guaranteed to be knocked out in no more than 4 shots. To do this, you need to shoot in such a way that there is exactly one checked cell on each horizontal and vertical. below are all options for such shooting (excluding reflections and turns).

Among all these options, only the first two options are optimal on a field of 10 by 10 cells, guaranteeing a hit in a battleship in a maximum of 24 shots.

After the enemy battleship is destroyed, it is necessary to start searching for cruisers, and then destroyers. In this case, as you may have guessed, you can use a similar technique. Only now it is necessary to divide the field into squares with a side of 3 and 2 cells, respectively.

If you used the second strategy when searching for a battleship, then to search for cruisers and destroyers you need to shoot at the following fields (green indicates the fields that you have already fired at when searching for a battleship):

There is no optimal strategy for finding boats, so at the end of the game you have to rely mainly on luck.

Optimal ship placement
The optimal strategy for placing ships is in some sense the reverse of the optimal strategy for firing. When shooting, we tried to find the largest ships in order to reduce the number of cells that need to be checked at the expense of guaranteed free cells. This means that when placing ships, they must be placed in such a way that, in case of their loss, the number of guaranteed free cells is minimized. As you remember, the battleship in the center of the field opens 14 fields for the enemy at once, but the battleship standing in the corner opens only 6 fields for the enemy:

Similarly, a cruiser standing in a corner opens only 6 fields instead of 12. Thus, by placing large ships along the field boundary, you leave more room for boats. Because there is no strategy for finding boats, the enemy will have to shoot at random, and the more free fields you have left by the time you catch the boats, the harder it will be for the enemy to win.

Below are three ways to place capital ships that leave a lot of room for boats (marked in blue):


Each of the above arrangements leaves exactly 60 free cells for boats, which means that the probability of accidentally hitting a boat is 0.066. For comparison, it is worth giving a random arrangement of ships:

With this arrangement, only 21 cells remain for boats, which means that the probability of hitting a boat is already 0.19, i.e. almost 3 times higher.

In conclusion, I want to say that you should not spend too much time playing sea battle. I especially want to warn you against playing in lectures. When I was sitting in Wabi Sabi and playing sea battle with my girlfriend, a waitress walked by and said that she plays quite well, because. I practiced a lot in pairs. Who knows what she would have worked for if she had listened to lectures at one time?

P.S. The comments absolutely correctly indicate that there were already similar publications on Habré, it would be wrong not to put links to them.

Sea Battle is an addictive game for two players that only the lazy did not play as a child. This entertainment is unique, first of all, because no special equipment is required for its organization. Just an ordinary pen and a sheet of paper is enough, and two guys will be able to unfold a real battle.

Although all of us in childhood at least sometimes sat in front of a lined sheet, over time the rules of this fun are often forgotten. That is why parents are far from always able to keep company with their grown children. In this article, we bring to your attention the rules of the sea battle game on pieces of paper, which were familiar to each of us a few years ago.

The rules of "sea battle" on the sheet

The board game "sea battle" is extremely simple, so all the rules of this game can be reflected in several points, namely:

  1. Before the start of the game, each player draws a 10x10 square playing field on his piece of paper and places a fleet of ships on it, consisting of such units as:
  • 1 "four-deck" ship, which is reflected on paper as a row of 4 cells;
  • 2 "three-deck" - rows of 3 cells;
  • 3 "two-deck" - rows of 2 cells;
  • 4 "single-deck" - boats, depicted as 1 shaded cell.
  • All ships are placed on the field, subject to the following rule: the decks of each ship can only be located vertically or horizontally. It is impossible to paint cells diagonally or with bends. In addition, no ship should touch the other even at an angle.
  • At the beginning of the game, the participants determine who will go first by drawing lots. Further, the moves are carried out in turn, but with the condition that the one who hit the enemy ship continues his move. If the player did not hit any of the opponent's ships, he must pass the move to another.
  • The player who makes the move calls out a combination of a letter and a number indicating the expected location of the enemy ship. His opponent evaluates on his playing field where the shot fell, and informs the second player whether he hit the ship or not. In this case, if any element of the fleet was sunk or hit, it is marked on the field with a cross, and if the blow fell on an empty cell, a dot is put in it.
  • In the "sea battle" game, the winner is the one who manages to sink all the ships of the opposing fleet faster. If the battle continues, the loser makes the first move.
  • We also invite you to familiarize yourself with the rules of the game in no less interesting games that can be played by the whole family -

    In Game "sea battle" the game is played by two people who take turns naming the coordinates of the ships on the opponent's map. If the coordinates are occupied, then the ship or part of it "sinks", and the one that has fallen has the right to make one more move.

    The game takes place on a field of 10x10 cells of each player, on which a fleet of ships is located. Horizontals are usually numbered from top to bottom, and verticals are marked with letters from left to right. In this case, letters of the Russian alphabet are used from “a” to “k” (letters “ё” and “й” are usually omitted) or from “a” to “i” (using the letter “ё”), or letters of the Latin alphabet from “ a" to "j". Sometimes the word "republic" or "snow maiden" is used, since not a single letter is repeated in these 10-letter words. Since there are various options for setting the coordinate system, it is better to agree on this in advance.

    The fleet consists of

    * 1 ship - a row of 4 "four-deck" cells

    * 2 ships - a row of 3 "three-ball" cells

    * 3 ships - a row of 2 "two-deck" cells

    * 4 ships - a row of 1 cell "single-deck".

    When placed, ships cannot touch each other at the corners.

    Ship decks should be built "in a line", and not with bends. The main thing: you cannot build the decks of one ship diagonally.

    Before the start of hostilities, players cast lots or agree on who will go first.

    The player making the move makes a shot - he calls aloud the coordinates of the cell in which, in his opinion, the enemy ship is located, for example, "K1!" .
    If the shot hit a cell that was not occupied by any enemy ship, then the answer “Miss!” and the shooting player puts a dot on someone else's square in this place. The right to move passes to the opponent.
    If the shot hit the cell where the multi-deck ship is located (larger than 1 cell in size), then the answer is “Wounded!”. The shooting player puts a cross in this cell on a foreign field, and his opponent puts a cross on his field also in this cell. The player who shoots gets the right to one more shot.
    If the shot hit the cell where the single-deck ship or the last undamaged cell of the multi-deck ship is located, then the answer “Sunk!” or "Killed!" Both players mark the sunken ship on the sheet. The player who shoots gets the right to one more shot.

    The winner is the one who first sinks all 10 enemy ships. The loser has the right to ask to study the opponent's playing field after the end of the game.

    Violations

    The player has his field drawn incorrectly: the number of ships does not comply with the rules; ships touch each other; incorrect field sizes and incorrect coordinate system.

    The player made changes on his playing field that were not provided for by the rules of the game (during the game, you can only put dots and crosses and only according to the rules), for example, completed the missing ship, the player peeped at the location of the enemy ships or missed his turn.

    Children are so passionate about various gadgets that they often do not want to not only read, but even play not in the virtual. This worries both professionals and parents. In one of the series of the cartoon "Barboskiny" Grandfather just offers a way to return children to the real world by playing the whole family in the usual "Battleship" on paper.

    To do this, he turns off the electricity in the house, and the grandchildren are forced to master the game, which does not require any special conditions. He showed that it is possible to have an interesting time without any Internet, armed only with a pen and your own mind.

    Although this board game Sea Battle today also exists in a computer version, the traditional version of destroying ships on a piece of paper in a box has one undoubted advantage over a virtual one.

    Playing with a live person is more interesting than with a computer, the battle is much more fun and exciting. Yes, and more useful, because in this case, the child develops not only logic and strategic thinking, but also intuition, the ability to "calculate" and read the emotions of another person.

    Another plus and reason for the long popularity of the game is the simplicity of its organization. In order to lead ships into battle, you do not need the Internet, electricity, a large room, or some special entourage. Enough paper, pen and know the sea battle on paper for two.

    Learning to play sea battle


    The rules for a sea battle for two people are quite simple. On paper, each player must draw a square of 10x10 cells, which are denoted on one side by letters from A to K (without Y and Y), on the other by numbers from 1 to 10. In this field you need to arrange your ships.

    A second similar square is drawn next to it with a similar designation of fields. On it, during the battle, the player fixes his shots.

    • When making a “shot”, the player names the coordinates of the target, for example, B8.
    • The opponent answers "by" if there is nothing in the cell; "wounded" if his ship was hit; "killed" when a ship is destroyed.
    • Hitting a foreign ship is indicated by a cross. In this case, the rules give the right to the next shot.
    • On a miss, the right to shoot passes to the second player. The winner is the one who first destroys all enemy ships.
    • At the end of the game, the participant may require the opponent to present his playing field and check the records of moves.


    The rules of the Sea Battle game stipulate not only how many and what size ships are involved in the battle, but also their location.

    1. Composition of ships: 4 submarines of one cell, 3 destroyers, consisting of two cells, 2 cruisers of three cells and one four-cell battleship.
    2. It is necessary to draw ships in such a way that they in no case touch each other. There must be a distance of at least one cell between them.
    3. You can place ships horizontally, vertically, and at the edge of the playing field.

    What Not to Do

    Rules and certain restrictions are discussed.

    1. You cannot change the composition of ships.
    2. Some rules say that one ship can only have a linear shape, in some cases the shape of the letter L is allowed. This point must be specified in advance. But in all variants it is impossible to draw and place the ships diagonally.
    3. You cannot change the field size.
    4. You can not distort the coordinates and hide the hit.

    Strategies


    Not only the simple rules and conditions of the organization of the game explain the popularity of the Sea Battle game, but also the fact that winning in it is determined not only by luck, but also by the right strategy and tactics. This is a game of two people, which means that emotions and tricks join logic. Therefore, a winning strategy involves:

    • Under no circumstances should your opponent be able to see your playing field.
    • Consider the skill and the way your opponent plays. For example, if your opponent is a novice player, then you should not place your ships in the corners of the field. Inexperienced players often start with them, especially with the move A1. If an experienced and long-time opponent will play with you, who already knows that there can’t be in the corners of your ships, then it’s worth breaking the pattern and hiding a couple there.
    • Consider the location of your ships. One of the winning strategies is the location of large ships compactly in one place, and scattered single-celled ones away from each other. Then the player, having quickly found large ships, will spend a lot of time searching for small submarines. This will give you time and a chance to recoup.

    Winning tactics


    The correct tactics of the game include a few simple tricks.

    Be sure to record the opponent's moves on your field, and all your moves on the second playing field. Not only hits are indicated, but also misses. Someone does it with dots, someone with crosses. This will avoid repeated shelling of empty squares and conflicts, in case of any errors.

    If the opponent's ship is "killed" in a sea battle, then we mark the cells surrounding it as empty immediately. After all, we know that the rules prohibit the placement of ships in them. This saves you time. In this case, the most profitable shot at the battleship. Its destruction immediately opens eighteen cells, almost a fifth of the field.

    The shooting tactics of the players can also be different. You can shoot by making diagonal moves. So there are more chances to hook large ships. You can, in search of a profitable battleship, shoot through three cells to the fourth. After the first hits, you determine the choice of moves based on what begins to peep through on the enemy playing field.

    A tactic to combat popular fraud, when the opponent sets up the last single-deck ship already in the process of playing in the last free cell. To make such deception impossible, the field and the ships are drawn in one color, and the shots are marked with a different pen or pencil.

    Today, the Sea Battle game exists both as a desktop factory set and as a computer game, but playing on a simple checkered piece of paper is still exciting.

    Let's play Sea Battle

    "Sea Battle" is an exciting and simple game that does not require special tools and special knowledge. It can be played both on a computer and on paper, and only the second option was once used, since there was no other possibility. Not everyone knows how to play Sea Battle, because either there was no opportunity to learn, or there was no “teacher”. In any case, such knowledge can be useful. The rules of the game "Sea Battle" are simple, anyone can remember them, regardless of age and level of intelligence.

    General

    The game "Sea Battle" has long conquered many people. It is interesting, exciting, and most importantly - does not require any costs. To play with a person together, you will need two sheets of paper in a cage (preferably) and two pens (or 2 pencils).

    "Battleship" is useful not only because it allows you to have a good time. The game also contributes to the development of strategic thinking and intuition. If you and the person know each other, you have the opportunity to use information about the enemy. For example, your assumptions about how he could place the ships so that they are hard to find, how you would place if you were in his place, can be confirmed and help win.

    Rules

    Well, you can proceed to the main part. Now you will learn how to play Sea Battle:

    1. First you need to draw two squares of 10x10 cells on a piece of paper (of course, it’s easier to draw on a sheet in a cell). Then, in both figures, put down the letters from A to K on the top row (from left to right, skipping E and Y), and to the left of the squares - the numbers from 1 to 10 (top to bottom).

    2. On the left square you need to place:

    • 1 ship, consisting of 4 cells;
    • 2 ships, consisting of 3 cells;
    • 3 ships, consisting of 2 cells;
    • 4 ships, consisting of 1 cell.

    Ships cannot touch each other either on the sides or on the corners. It is important that there is at least one free cell between them. Ships can touch the edges of the playing field, and they must be located only vertically and horizontally (not diagonally).

    The right square must remain empty.

    3. The goal of each player is to destroy enemy ships. The one who goes first (by agreement or by chance (using lots)), calls the coordinates (letter-number), looking at the right empty square. For example, E7. The opponent looks at his left drawing, where his ships are located, and answers:

    a) past;
    b) injured;
    c) killed.

    The first option means that the player has landed on an empty cell, that is, he has not landed anywhere. He marks this place in his right square so as not to choose it a second time (most often with a cross, but in any other convenient way), and meanwhile the turn passes to the second player.

    The second option means that the player got into a multi-deck ship (occupying from 2 to 4 cells). Having marked the right place on his card, a person has the right to the next move until he misses. So, if after shouting E7 the answer “wounded” followed, the player can call either E6, or F7, or E8, or D7 to finish off the wounded ship (by the way, this is not necessary, you can temporarily leave it alone and look for others) . The second player again answers "by", "wounded" or "killed".

    The third option means that the enemy ship has been destroyed. If this happened from the first move, then it was single-deck (consisting of one cell), which can be called a great success. If from the second (for example, after E7 the player said E6), then it is double-deck, etc. After knocking out the ship, as well as after being wounded, the player moves until he receives the answer "by".

    4. The turn passes from one player to another in case of a miss and is delayed by one of the opponents in case of a successful hit. The person who first finds and destroys all enemy ships wins.

    Other variations

    Sometimes "Battleship" is on paper, and sometimes on a computer, as mentioned earlier. And if for the first option you need a real, live opponent, then in the latter case you can play with robots. True, firstly, it will not be so interesting (the reaction of the enemy when you sink his ship is priceless), and secondly, the opportunity to peep into the enemy fleet is absolutely excluded (we all understand that some people strive to cheat).

    One way or another, it is not difficult to come up with other, more advanced versions of the game, it all depends on the imagination of the players and their desire / ability to experiment. It is important to immediately clarify all the rules, because if it is not clear to every person how to play the Sea Battle, the rules of which you came up with, nothing good will come of it, a quality game will not work.

    For example, you can add more cells to the "battlefield" (not 10x10, but 20x20, for example), and then either leave the number of ships or increase them. You can complicate the task so much that all the ships that the enemy needs to find are single-deck. You can make mines, when hit on which the enemy misses one turn. There are a lot of options, the main thing is to know everything in moderation.

    Conclusion

    That's all, now you have got acquainted with the new game and you know its rules. The question "how to play Sea Battle" should be settled. From now on, you and your friends will have something to do during boring lessons / lectures or at work, if there is an opportunity to be close to each other and write on sheets of paper.


    HISTORY OF THE GAME The game was "invented" in 1931 by Milton Bradley. More precisely, the "board game" was released by his company as a commercial product. The idea for the game came during World War I, which featured a lot of naval battles.


    HISTORY OF THE APPEARANCE OF THE GAME There is evidence that the game existed in a "paper" version much earlier, even before the First World War, and the true author is unknown. In 1982, after the "Falklands crisis" between Argentina and England, a version of the game appeared in the form of puzzles, Batalla Naval - in the Spanish (Argentinean) version, or Navy Battle - in the English version.


    RULES OF THE GAME The game involves two players Opponents each have two squares of lined paper per 100 cells. On one of these squares, 10 ships, 1 battleship, 2 cruisers, 3 destroyers and 4 submarines are placed. An armadillo occupies 4 spaces, a cruiser 3, a destroyer 2 and a submarine 1 space.




    GAME RULES GAME RULES Vessels are placed on the map in any direction, horizontal or vertical; the only condition is that the ships do not come into contact with one another, that is, there would be free cells between them. In this case, each of the players should not know the location of the enemy ships. The other square remains free.


    GAME RULES The task of the players is to disable the enemy's ships (to destroy his entire fleet). This is achieved by shooting. The latter consists in the fact that the opponents alternately name the cells. If a free cell is called, it is considered a miss. If the named cell is occupied by one or another ship, then such a shot is considered a hit.


    GAME RULES To disable a submarine, it is enough to hit it with one shell; a destroyer needs two hits, a cruiser three, and an armadillo four. It is clear that in this case it is necessary to shoot at different cells each time. If the enemy shell hit the ship, which then goes out of order, then the player says killed. A hit on a ship, which breaks down only after several hits, is marked by the player who plays the word hit.


    RULES OF THE GAME On their playing card, the players mark the results of the opponent's shots, and on the control card, their shots. Misses are marked with a dot, hits with a dash, broken vessels with a cross. The winner is the one who will be able to shoot all enemy ships earlier.


    GAME RULES The player made changes on his playing field that were not provided for by the rules of the game (during the game, only dots and crosses can be placed and only according to the rules), for example, he completed the missing ship. The player spied the location of the enemy ships The player missed his turn




    RULES The rules of MATHEMATICAL SEA BATTLE repeat the rules of the classic game, they also use two fields of 10 * 10 cells in size, 10 ships are placed and the players take turns firing shots. When the enemy ship is destroyed, the team receives a task, for the solution of which they can receive from 1 to 4 points.


    RULES Also, 3 "mines" are placed on the field of each team. They contain more complex tasks. For the correct solution of such a problem, the team receives 2 points, for an incorrect one, the team loses the same amount. The game ends when all ships of one of the teams are destroyed. The team with the most points wins.


    The GAME The placement of ships on the board: 1 ship in a row of 4 cells (battleships, or "four-deck") 2 ships in a row of 3 cells (cruisers, or "three-deck") 3 ships in a row of 2 cells (destroyers, or "two-deck") 4 ships a row of 1 cell ("submarines", or "single-deck")




    Playing a move Near the shore with a rope ladder launched into the water, there is a ship. The stairs have 10 steps. The distance between the steps is 30 cm. The lowest step touches the surface of the water. The ocean is very calm today, but the tide begins, which raises the water by 15 cm per hour. How long will it take for the third step of the rope ladder to be covered with water?






    Task 1.2 There are 4 cans in the backpack: 2 with cream and 2 with milk. At random they take out 2 jars that go for breakfast, and if the jars are the same, then they put a jar of milk in the backpack, and if they are different, then with cream. In the end, 1 can remained in the backpack. What's in it?