Crafting a forest wagon in Black Desert. Crafting a forest wagon in Black Desert How to level up faster in BDO? Grind or quests

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This guide contains all the necessary information for the fastest and most comfortable pumping in Black Desert.

How to level up faster in BDO? Grind or quests?

Grinding is by far the fastest way to level up in Black Desert Online, but if you are leveling the first character, we strongly recommend that you go through the storylines (up to about level 56) in order to get to know the game properly. At first, BDO seems very difficult, so accelerated leveling is only recommended for those who are confident in their abilities. It should also be noted that some quests (for example, from the Black Spirit) are mandatory for each character. As a reward for them, you can get additional slots in bags, knowledge points, energy and influence. If you miss important quests, you will still have to return to them later. That is why we advise you not to rush and upgrade at least one character on quests.

Leveling up in BDO with the help of friends

If your assistant has a high attack stat and you have all the experience buffs, leveling up to level 56 takes only 2 hours. And again, if you are leveling the first and main character, this method will not work for you, because this way you will not earn the required number of skill points and you will not be able to get talents. In other words, this leveling method should only be used if your friends are eager to help you further. Otherwise, you will be left without money and skill points.

You also need to remember that if the level of the assistant exceeds your own by 10 or more units, you will not receive loot.

Introduction

After creating a character, the game will offer you to go through training and visit different locations for beginners. If you are not playing for the first time, you can skip the tutorial. Training takes a lot of time and gives practically nothing (with the exception, perhaps, of movement skills).

If you are not in a hurry, you can buy yourself a wagon or complete the quest for a wagon in Velia. The wagon can hold potions and loot so you can grind in peace without having to return to town too often.

In addition, we recommend buying 2-3 pets from the in-game store. Pets will collect loot automatically and save you a lot of time. In fact, a pet is a prerequisite for a successful grind. If you do not have extra real money, try to buy a pet at the auction.

All points for pumping indicated in this guide have been repeatedly tested on European, North American and Russian servers. The characters were pumped without enchantments on equipment and without any special bonuses, so any other player can safely follow our recommendations. The equipment was obtained as it was pumped, that is, it fell from the killed monsters.

We also want to remind you that some classes (for example, the Valkyrie) level more slowly than others, so it would be wiser for them to look for a group.

  • Use maximum experience buffs:
    • +200% look for a channel with an activated bell
    • +100% weekend bonus
    • +50% war volume
    • +30% premium set bonus
    • +10% suit
    • +200% for 1 hour or +100% for 2 hours - daily buff from achievements
    • Some pets give +5% experience
    • Events in the game, mainly related to holidays.
    • Various consumables (sweets, bouquets, tea, beer). Basically, all this is taken at auction.
    • Experience increases at night
  • If this is your first character, then be sure to try to get a vehicle as soon as possible. It can be bought at the auction or received as a reward for one of the Starting Quests.

For the fastest pumping 1-60, use the items highlighted in green

Level 1 - 15

Level 1 - 9: Training

Once created, the character appears in a village called Olivia. If this is your first character, be sure to complete the introductory quests with them. To enable auto run, press the T key and set a point on the map. Sooner or later you will come running to the right place and you will be able to start training. Some players do not understand what to do in tutorial quests. In fact, everything is simple - you need to go to the mannequin and follow the instructions that are written at the top of the screen, that is, press the desired keys.

After that, the Black Spirit will give you another quest and send you to kill bugs. Open the Black Spirit's menu by pressing the "/" key. By this point you should be at level 5.

Reset the quest and run to the Western guard camp, killing all the monsters in your path. This will get you to level 9. If you don't know where the West Guard Camp is, look at the map:

Level 9 - 13: Hermit's Grove

  • Monsters: Weak Treant (Melee), Mature Treant (Ranged), Young Treant (Melee)
  • Experience: 3/5
  • Difficulty: 1/5
  • Mining:
    • Tree Spirit Branch

These monsters pose no threat and are easy to kill. The ancients live mostly on the hills. Tree Spirit Branches can be sold to the merchant at the left entrance to the guard camp. Right click on an item in your inventory to see the merchant's location on the map.

After reaching level 13, return to the West Guard Camp and take the quest from Jareth Domongart, who is in the tent. Complete the quest - it will allow you to awaken the Black Spirit and upgrade items.

Level 13 - 15: Heidel Mine

  • Monsters: Imp Miner (Melee), Lesser Imp Miner (Ranged)
  • Experience: 4/5
  • Difficulty: 2/5
  • Mining:
    • Rough Pickaxe
    • Valuable amber [Crit. hit]
    • Ain Garnet [Damage]

These are also very easy opponents. They stand comfortably and are easy to kill. Beware of small imps, as they attack with ranged combat. The packs also come across elite imps that impose the effect of periodic damage. They usually appear at the foot of the hill. The density of the monsters in the mine is quite high, so you can kill them without interruption. You can also farm an impressive amount of silver here, so if you need money, you can linger in the mine for a couple of extra levels.

Level 15 – 24

Level 15 - 18: Moretti Plantation

  • Monsters: Scarecrow (melee), Field Guardian (melee)
  • Experience: 4/5
  • Difficulty: 2/5
  • Monster Density: 3/5
  • Mining:
    • Field Watcher's Necklace
    • scarecrow stick

When fighting these monsters, be vigilant. They deal heavy damage and pose a threat to ill-equipped characters. There are also elite scarecrows in the packs, from which you can get Gloves of Ajeri. On different fields, monsters appear at different speeds. Change a few points to choose the best option for you.

Level 18 - 24: Castle ruins

  • Monsters: Al Rhundi Rebel, Al Rhundi Sorcerer, Al Rhundi Archer (Ranged), Al Rhundi Warrior, Al Rhundi Pathfinder, Escort Soldier, Bodyguard
  • Experience: 5/5
  • Difficulty: 3/5
  • Mining:
    • Fragment of Legguard
    • rusty helmet
    • Helm of Ajeri
    • Bronze dagger
    • Ain long sword
    • Valuable Beast Grenade [Damage]

This is a good place to grind, but it takes a big detour to get there. There are a large number of monsters in and out of the castle that can drop Rusty Helmets and Swords of Ain, as well as Bronze Daggers and Helmets of Ajeri. Bronze daggers are suitable for archers. If you manage to get such a dagger, wear it without taking it off. We advise you to kill the monsters in the castle, since that is where most of them are. Their loot list also includes armor pieces, crystals, and a decent starting weapon. All this can be sold and make good money.

Level 21 - 24: Glish Swamp

  • Monsters: Swamp Naga Marauder, Swamp Naga Warrior and Swamp Naga Scout
  • Experience: 3/5
  • Difficulty: 3/5
  • Monster Density: 3/5
  • Mining:
    • Naga gill
    • Black Stone (weapon)
    • Valuable Beast Grenade [Damage]
    • Hesos earrings
    • Sales Ax
    • Black Stone (armor)

This place is suitable for those who do not want to run far. It is on the way from Platnation Moretti to the Bloody Monastery. If you are leveling the first character, we recommend that you still look into the castle and go to the swamps only if there are too many players in the castle. Good items and even black stones fall from nagas. All monsters attack in melee and are quite dense, so they can be hit by running in a circle. These packs also contain elite monsters that drop black stones, but you will have to work hard to kill them.

Level 24 – 35

Level 24 - 29/30: Blood Monastery

  • Monsters: Sorcerer Cultist (Ranged), Giant Cultist, Warrior Cultist
  • Experience: 5/5
  • Difficulty: 3/5
  • Mining:
    • Black Stone (armor)
    • old bandage
    • old ax
    • Amulet Helric
    • Armor of Ajeri

The monsters in the Blood Monastery are mostly in the courtyard. Killing them is not difficult, especially if you do not cling too many at once. There is also an elite monster in the courtyard, but it can be killed with an AoE along with the rest. We recommend that you level up in the monastery to level 29, and then go to the bandit camp. In principle, you can go to the bandits at level 28, or you can level up in the monastery to level 32 and go to the Khuruto caves. If there are too many people in the monastery, you can kill monsters outside the courtyard - the efficiency of such pumping will, of course, be a little lower, but at least you will not have to steal monsters from other players.

Level 29 - 34: Bandit camp

  • Monsters: Rogue Warrior, Rogue Giant, Rogue Archer
  • Experience: 4/5
  • Difficulty: 4/5
  • Monster Density: 3/5
  • Mining:
    • Black Stone (weapon)
    • Yuria's necklace
    • Bracers of Health
    • Ain Garnet [Damage]
    • Gloves of Power

Try to bring the monsters to the Chests with the loot or go inside the fortress. All monsters, with the exception of archers, attack in melee. Bring packs to archers - it will be easier for you to use AoE abilities. Try not to step into traps - there are plenty of them in the bandit camp. The traps do some damage, but they make it hard to grind.

Level 28 - 34: Orc camp

  • Monsters: Saizhek Veteran, Saizhek Berserker, Saizhek Warrior, Saizhek Scout, Saizhek, Young Saizhek, Saizhek Shaman (Ranged), Saizhek Officer
  • Experience: 3/5
  • Difficulty: 4/5
  • Monster Density: 4/5
  • Mining:
    • Black Stone (armor)
    • Sharp Fang of the Saizhek
    • Saizhek's fang
    • Valuable amber [Crit. hit]
    • Ajeri shoes

This point seemed to us not very successful, so if you have the opportunity, head straight to the Khuruto caves or Biragi's lair. Saijacks are few here, and most of them attack in ranged combat. However, you can get black stones for weapons from them, so you should not completely write off this point. If you still decide to swing in the syjack camp, use AoE spells more actively.

Level 30 - 35: Castle of the Knights of Delpe

  • Monsters: Harpy, Harpy Reaver
  • Experience: 4/5
  • Difficulty: 4/5
  • Monster Density: 4/5
  • Mining:
    • Black Stone (armor)
    • shiny feather
    • Malachite I [Jump]

This point is well suited for leveling a sorceress, archer, wizard or sorceress, as they have abilities that allow you to shoot down harpies on the fly. If you are playing any other class, go elsewhere. Harpies fly fast and hit hard, but they aren't too hard to kill. Keep an eye on your health and you'll be fine. The most profitable packs are located on the top floor, where you can walk from wall to wall, constantly killing harpies. If you run out of potions, visit the merchant on the first floor.

Level 30 - 35: Khuruto Cave

  • Monsters: Khuruto Shaman, Khuruto Fighter, Khuruto Scout, Khuruto Warrior, Khuruto Marauder
  • Experience: 4/5
  • Difficulty: 4/5
  • Monster Density: 4/5
  • Mining:
    • Black Stone (weapon)
    • Ax Kallis
    • Earrings Tallis
    • Amulet Juber
    • Talisman Callis
    • Lanyard Oros

This place is great for grinding. The cave is full of monsters, but you can also grind outside. In the absence of competitors, you will level up very quickly, combining leveling with earnings. The best packs are in the center of the cave, where you can swing without interruption. Collect as many monsters as possible and bring them to the shamans so that they do not have time to hit you with spells from afar. In addition, there is an elite monster on the stairs. He hits very hard, be careful with him.

Level 35 – 42

Level 35 - 40: Caphras Cave

  • Monsters: Dark Archer, Possessed Giant, Dark Warrior, Dark Bandit, Possessed Mage
  • Experience: 3/5
  • Difficulty: 3/5
  • Monster Density: 2/5
  • Mining:
    • Black Stone (armor)
    • Armor Taritas
    • Amulet Juber
    • Talisman Callis
    • piece of sculpture
    • Dust of darkness

The entrance to the cave is located east of the village of Florin, in the Preserved Forest of Bree. There are more monsters in the depths of the cave than at the entrance. Wizards and archers deal heavy damage, but they can be quickly killed with AoE spells along with the rest. In general, the cave is not very suitable for grinding, and we recommend visiting it only if all other places are already occupied.

Level 35 - 40: Abandoned Mine

  • Monsters: Infected
  • Experience: 4/5
  • Difficulty: 2/5
  • Monster Density: 4/5
  • Mining:
    • Black Shard
    • stigma
    • Valuable Grenade [Attack Power]
    • Shoes Taritas
    • Gloves Taritas

This mine is inhabited by numerous monsters that can be killed with AoE spells. Remember that there is an elite monster in the center. He moves slowly, but hits very hard. The mine also has pylons that attack players with ranged attacks. If other players have chosen the cave, go north, you can also swing there. Do not forget to hand over the extracted junk to merchants in order to earn some money.

Level 38 - 40: Marnie's Abandoned Farm

  • Monsters: Monsters of the ruins
  • Experience: 3/5
  • Difficulty: 4/5
  • Monster Density: 3/5
  • Mining:
    • Tallis helmet
    • Belt Tallis
    • Rough Dark Crystal
    • dust attraction

This is another optional point. It is not as good as the above options, but competitors on it are quite rare. The abandoned farm is inhabited by numerous monsters that you can upgrade and earn. These monsters are slow moving, but they have a lot of health, and for some classes, these circumstances cause tangible difficulties.

Level 38 - 42: Bree Reserve Forest

  • Monsters: Ancient Tree, Round Ruin Tree, Faced Tree, Small Tree, Large Tree, Triangular Ruin Tree
  • Experience: 3/5
  • Difficulty: 4/5
  • Monster Density: 2/5
  • Mining:
    • Black Stone (armor)
    • Cursed Crystal
    • piece of sculpture
    • Armor of Dobart

This place can not be called successful. There are few monsters here, and they are far from each other. These monsters are fat, and in terms of prey, everything is also not very good. We advise you to keep this place as a fallback.

Level 42 – 50

Level 40 - 45: Evi Pass

  • Monsters: Petrified Gnome, Petrified Miner, Petrified Frenzied Miner, Petrified Sapper, Petrified Worker
  • Experience: 3/5
  • Difficulty: 3/5
  • Monster Density: 3/5
  • Mining:
    • silver ore
    • Rough emerald
    • Rough diamond
    • Malachite [Fortitude]

Head to the center of the location, there are the biggest packs. Do not go into the mines themselves - there is no one there. Beware of saws, they deal heavy damage and often block the path at the most inopportune moments.

Level 40 - 45: Marnie's Pass

  • Monsters: Chimera, Horned Chimera
  • Experience: 5/5
  • Difficulty: 3/5
  • Monster Density: 4/5
  • Mining:
    • Pares necklace
    • Tallis necklace
    • Valuable amber [Crit. hit]
    • Valuable Grenade [Attack Power]
    • Powder of Death

This is a great leveling point, especially if you know where the biggest packs are. However, this place is very popular, so be prepared for some competition. The optimal route looks like this: kill the pack in the ravine, climb the mountain, killing everyone in your path, and then go down into the ravine again.

Level 42 - 45: Sonile Base

  • Monsters: Lizard, Sonil Elite, Sonil Warrior, Sonil Private, Sonil Archer, Sonil Elder
  • Experience: 4/5
  • Difficulty: 4/5
  • Monster Density: 5/5
  • Mining:
    • Black Stone (weapon)
    • Sales Ax
    • steel dagger
    • Luk Pares
    • Armor Tallis
    • piece of armor

This is a great place to level up and earn money. Relics can be obtained from monsters, which are auctioned for approximately 500,000 silver. If you do not really need money, relics can be turned into scrolls by laying them out in the form + in the inventory. Run around the camp, collect monsters and use AoE spells. Try not to stray too far from the mages. In the depths of the camp is an elite monster. Be careful, he hits very hard.

Level 44 - 45: Camp of the Giants

  • Monsters: Giant Fighter, Giant Berserker, Giant Warrior, Giant Brawler, Spotted Hyena
  • Experience: 5/5
  • Difficulty: 3/5
  • Monster Density: 5/5
  • Mining:
    • Boots Tallis
    • ancient spear
    • Ax Pares
    • Tallis necklace
    • Armor of Ajeri

Numerous monsters live in this camp, but you still have to look for a convenient place for the grind. It seemed to us that it was worth going deeper into the camp. Relics can be obtained from monsters, which are auctioned for approximately 500,000 silver. If you do not really need money, relics can be turned into scrolls by laying them out in the form + in the inventory.

Level 44 - 50: Forest of Manche

  • Monsters: Spearman, Warrior, Brown Bear, Trap
  • Experience: 5/5
  • Difficulty: 3/5
  • Monster Density: 5/5
  • Mining:
    • Faded Crystal
    • Jeres shoes
    • Ain Garnet [Damage]
    • Powder of Battle
    • Shield Axion
    • Rourke's Lost Helm
    • Ring of Ent Hearing
    • Ogre Necklace
    • Tarnished Necklace
    • Old Necklace

This is one of the last points when pumping up to level 50. The monsters here come in packs of 6, and it's easy to kill them with AoE spells. Pay special attention to the northern part of the location. Watch out for the big ogres - at least until you hit level 50. Later on, you will be able to farm the best amulets in the game from them. In addition, the monsters in the Manche Forest drop scrolls to summon the goblin boss, as well as relics that can be sold at auction for an average of 500,000 silver. If you do not really need money, relics can be turned into scrolls by laying them out in the form + in the inventory.

Level 50 – 56

Level 45 - 52: Aquatic Camp

  • Monsters: Merman, Elite Merman Fisher, Merchant Merchant, Merman Merchant, Fat Merman
  • Experience: 5/5
  • Difficulty: 3/5
  • Monster Density: 5/5
  • Mining:
    • Black Stone (armor)
    • Black Stone (weapon)
    • Armor of Fortune
    • Mystery Pouch
    • Pink salmon
    • silver carp
    • Rourke's Lost Boots
    • Helmet of Taritas, Helmet of Tallis, Helmet of Ajeri
    • Ent Whisper Earrings
    • Parem Belt
    • Pares necklace
    • Piece of Crystal from the Ancient Ruins
    • Ain pomegranate
    • Scroll of Summon Geass

The mermen camp is the best place to level up to level 50. A quest is also made here, which gives the Black Spirit at level 50. From the mermen living in the camp, you can get black stones for sharpening armor and weapons, as well as other useful items. Monsters appear very quickly and move in large groups, which increases the effectiveness of the grind. Here you can swing up to level 52 and even further, especially if you need money.

Level 50 - 55: Settlement of the Tugu clan

  • Monsters: Tugu Clan Leader, Tugu Clan Hunter, Tugu Clan Fighter
  • Experience: 5/5
  • Difficulty: 3/5
  • Monster Density: 5/5
  • Mining:
    • Black Stone (armor)
    • Black Stone (weapon)
    • Many types of weapons and armor
    • Sekarr's necklace
    • Eye of Assula Earrings
    • Asula's Eye Ring
    • Seal of the Ancient Guardians
    • Worker's Potion
    • Tugu Ornament Shard
    • Eternal ban

These are quite complex monsters, so only those who have already collected good equipment (about 90 attacks) are suitable for the Tugu Clan Camp. In addition, this location has an elite monster that deals heavy ranged damage. In general, the point is well suited for pumping. You can go down into the mines, but without good equipment, killing the monsters in them will take too long.

Level 51 - 55: Ellik Temple

  • Monsters: Caster Ellik, Cult Mage Ellik, Follower Ellik, Infested Swamp, Zealot Ellik
  • Experience: 5/5
  • Difficulty: 3/5
  • Monster Density: 5/5
  • Mining:
    • Black Stone (armor)
    • Black Stone (weapon)
    • Zealot Proof
    • Stones for Inlay
    • Weapons of Kreia
    • Armor of Strength
    • Derek Leather Boots
    • Asula's Eye Belt
    • Outcast Ring
    • Old books
    • Eternal Ban

Monsters in the temple appear in packs of 4-6 pieces. They have a high chance to drop Black Gems, items from the Grunil set, and Kreia weapons, which can make good money. Most of the monsters attack in melee, but the priests use spells and can be quite a hassle. You can grind in the temple itself or in the mountains south of it. We recommend going to the mountains, as there you can find packs of 10 or more monsters.

Level 53 – 55 (90+ attacks): Poison Forest

  • Monsters: Cloud Mushroom, Snow Mushroom, Tall Poison Mushroom, Floating Bubble Mushroom
  • Experience: 4/5
  • Difficulty: 3/5
  • Monster Density: 4/5
  • Mining:
    • Black Stone (armor)
    • Lemoria Shoes
    • Voodoo doll Mansharu
    • Breath of the forest
    • life stone
    • Pure black stone

Leveling in Polly's forest precedes awakening, that is, it is designed for levels 53-55. In terms of difficulty, the location is approximately equal to the Den of Wandering Thieves and the Lair of the Grie Tribe.

Poisoned mushrooms grow in the forest that deal 10 damage every 3 seconds. You will most likely need to actively use potions, especially if you are not killing monsters too quickly. Prey from mushrooms weighs a little, so you will only have to return or send a maid for potions. When you go to Polly's Forest, be sure to take your tools to collect resources with you. The best items that can be obtained from mushrooms are the equipment from the Lemoria set and the Mansharu Voodoo Doll. Dolls are needed to create scrolls (similar to relics).

Level 52 - 58: Fort Saosh (100+ attacks)

  • Monsters: Rebel Spearman, Rebel Rifle Warrior, Rebel Thief Warrior
  • Experience: 5/5
  • Difficulty: 4/5
  • Monster Density: 5/5
  • Mining:
    • Black Stone (armor)
    • Black Stone (weapon)
    • Weapons of Kreia
    • Health and Grunil Set Parts
    • Shultz Gladiator's Belt
    • Schulz's Gladiator's Necklace
    • Inlay Stones
    • Red Nose Summon Scroll
    • Eternal Ban

The water fort is one of the best places to level 54 and up. Here you can swing up to level 56-57, along the way collecting equipment for more complex locations. If you haven't dressed yet, look for a group. Remember that monsters from the fort deal heavy damage and can knock back opponents. From them you can get items from the set of health and Grunil, weapons of Kreia, as well as black stones. Nearby are the Spider Village and Sarma Fortification, where you can buy potions and sell junk. In addition, you can rent a house nearby and use it as a warehouse.

Level 55 – 57 (100+ attacks): Ingan Fort

  • Monsters: Ingan Warrior, Ingan Infantryman, Ingan Archer, Ingan Sorcerer
  • Experience: 5/5
  • Difficulty: 3/5
  • Monster Density: 5/5
  • Mining:
    • Black Stone (armor)
    • Ingan Armor Shard
    • Protective Stone
    • Helm of Lemoria
    • Lemoria Gloves
    • Voodoo doll Mansharu
    • Pure black stone
    • Fury of the Forest

Ingan Fort is a leveling zone from level 55 to 57. It looks like a water fort.

Monsters in the fort have low health and die quickly. We recommend running between the rocks, however, it is worth remembering that this place is very popular. Nearby is a camp where you can buy potions or repair equipment. The best items to loot from the Ingans are the Lemoria Set Gear, Fury of the Forest, and the Mansharu Voodoo Doll. Dolls are needed to create scrolls (similar to relics).

Level 55 - 58: Pirate Island

  • Monsters: Drunken Treasure Seeker, Deck Fighter, Elite Fighter, Elite Pirate Gladiator
  • Experience: 5/5
  • Difficulty: 5/5
  • Monster Density: 5/5
  • Mining:
    • Black Stone (armor)
    • Black Stone (weapon)
    • Red coral ring
    • Blue coral ring
    • Red coral earrings
    • Blue coral earrings

Pirates appear on two islands, the most convenient point for grinding is located on the northern island. The location is intended for pumping in a group of 5 players. This is probably the best place to level up to level 60. If you have not had time to dress well, be careful not to cling to too large packs. If you are well dressed, you can grind alone or with a partner in the east or west. To get to the island, you need a ship and a horse to transport the booty. Instead of a fishing boat, you can use the Epheria Escort, as it has a larger capacity. There are merchants in the port on the island where you can buy potions, repair equipment and exchange currency.

Level 56 and up

Level 56 and up (100+ Attacks): Bashim Camp

  • Monsters: Calla Pikeman, Calla Commander, Calla Veteran, Kurd Spearman, Ohonsei, Ohonsei Mage
  • Experience: 4/5
  • Difficulty: 3/5
  • Monster Density: 3/5
  • Mining:
    • Weapon Rozhar
    • Black Stone (armor)
    • Black Stone (weapon)
    • Asula's Ring of the Lost Enchantment

This location is located inside the canyon. There are a lot of monsters in it, but they are unlikely to be enough for a group. The Bashim area is not in the desert, so you don't need purified water and star anise tea. Monsters in this location do not drop unique items, but you can level there if your equipment leaves much to be desired. Loot includes items from the Roshar set, as well as black and gemstones that can be earned. If you want to farm pure silver, we advise you to head to the Water Fort.

Level 56 and up (110+ attacks): Desert Castle

  • Monsters: Desert Naga Guardian, Desert Naga Commander, Desert Naga Priest, Desert Naga Warrior
  • Experience: 4/5
  • Difficulty: 3/5
  • Monster Density: 4/5
  • Mining:
  • Rochava Gloves
  • Black Stone (armor)
  • Black Stone (weapon)
  • Serap necklace
  • Scrolls with text in ancient language
  • Asula's Lost Spell Earrings
  • Traveler's Card

The desert area is located near the Eastern Bazaar, in the desert, that is, you will need purified water and star anise tea. The horse can be left with the node manager. The Desert Area is inhabited by numerous monsters that are easy to defeat. As loot, you can get black stones, Serap Necklace and Scrolls with text in an ancient language.

Level 56 and up (110+ attacks): Titum Valley

  • Monsters: Desert Fogan Guardian, Desert Fogan Warrior, Desert Tumbleweed Fogan, Desert Fogan Soothsayer, Desert Fogan Sentinel
  • Experience: 5/5
  • Difficulty: 3/5
  • Monster Density: 4/5
  • Mining:
  • Serap necklace
  • Rohava shoes
  • Black Stone (armor)
  • Black Stone (weapon)
  • Scroll with Ancient Tongue Text
  • Compass Detail
  • Asula's Lost Spell Ring
  • Garnet III Accuracy

Titum Valley is far out in the desert and hard to find without a compass. Going there, stock up on purified water and star anise tea. The horse can be left in the valley. There are many monsters in the Titum Valley, but they do not pose much of a threat. Despite the fact that it is very profitable to grind in the Titum Valley, few players go there - apparently, they are intimidated by the need to travel through the desert.

Level 56 and up (145+ attacks): Forgotten Ruins

  • Monsters: Commander of the Forgotten Ruins, Guardian of the Forgotten Ruins, Kadri Gladiator, Kadri Sorcerer, Kadri Warrior
  • Experience: 3/5
  • Difficulty: 4/5
  • Monster Density: 4/5
  • Mining:
    • Black Stone (armor)
    • Black Stone (weapon)
    • Weapon Roshar
    • Serap necklace
    • Ring of the Ruin Protector
    • Scroll with Ancient Tongue Text
    • Asula's Belt of the Lost Spells
    • Pomegranate III Crit. Hit

Forgotten Ruins is not the most convenient place to grind, but you can get some rare items there. The ruins are located in the west of Valencia, not in the desert, not far from the Oriental Bazaar. There are plenty of monsters in the ruins, but they are all very strong, so characters with bad equipment have a hard time. Loot: black stones, Roshar weapons, Scrolls with text in an ancient language. In addition, here you can get hold of the Ring of the Protector of the Ruins. The ring is assembled from several parts. Serap's necklace drops only from monsters.

Level 56 and up (130+): Rogue's Rift

  • Monsters: Sand Marauder, Sand Assassin, Sand Elite Warrior, Sand Shooter
  • Experience: 3/5
  • Difficulty: 2/5
  • Monster Density: 3/5
  • Mining:
    • Black Stone (armor)
    • Black Stone (weapon)
    • Weapon Roshar
    • Serap necklace
    • Scroll with Ancient Tongue Text
    • Black Spirit Talon Fragment
    • Asula's Lost Spell Earrings
    • Amethyst III Barrier

Thieves' Gorge is located near Shakatu, not in the desert. Optimal requirements: 175 attack / 220 defense. One of the best spots for pumping. The only downside is a lot of competition.

Level 56 and up (150+ attacks): Crescent Temple

  • Monsters: Crescent Sentinel, Crescent Cultist Sonil, Crescent Guardian Sonil, Lizard Guardian
  • Experience: 4/5
  • Difficulty: 4/5
  • Monster Density: 4/5
  • Mining:
    • Black Stone (armor)
    • Black Stone (weapon)
    • Ring of the Temple Protector
    • Serap necklace
    • Scroll with Ancient Tongue Text
    • rusty ring
    • Asula's Belt of Lost Spells
    • Malachite III Fortitude

The Crescent Temple is in the desert, so you'll need a compass. Going there, stock up on purified water and star anise tea to get rid of desert debuffs. There are a lot of monsters in the temple, and they are very strong, so this point is for characters with good equipment. Even if you're grinding in a group, don't forget to keep an eye on your health levels. Temple monsters are immune to knockback and this is very annoying. Optimal requirements 175AP/220-230DP. This place is very popular, as here you can get rare loot - black stones, Serap Necklace and Scrolls with text in an ancient language, as well as the Ring of the Temple Protector. The ring can drop in a "clean" form or as a Rusty ring that needs to be cleaned.

Level 57 and up (180+ attacks): Serpent Valley

  • Monsters: Lurking Basilisk, Basilisk Caretaker, Basilisk Puppeteer
  • Experience: 4/5
  • Difficulty: 4/5
  • Monster Density: 4/5
  • Mining:
    • Black Stone (armor)
    • Black Stone (weapon)
    • Armor of Rohava
    • Basilisk Belt
    • Basilisk Belt Parts
    • Scroll with Ancient Tongue Text
    • Asula's Belt of Lost Spells

Valley of the Serpents is located in the west of Valencia, not far from Altinova, where you can repair equipment and sell junk. Basilisk Gorge is teeming with complex monsters. If you are not well dressed, keep a close eye on your health level. Optimal requirements: 185AP/230DP. The gorge is very popular because here you can get rare loot - black stones, Scrolls with text in an ancient language, items from the Rohava set, gems and the Basilisk Belt, which is also assembled from parts.

Level 57 and up (170+ attacks): Taftar Plain

  • Monsters: Centaur Ax Warrior, Centaur Hunter, Centaur
  • Experience: 3/5
  • Difficulty: 4/5
  • Monster Density: 3/5
  • Mining:
    • Black Stone (armor)
    • Black Stone (weapon)
    • Helm of Rochava
    • Belt of the Centaur
    • old belt
    • Scroll with Ancient Tongue Text
    • Asula's Lost Spell Necklace
    • Amethyst III Speed skills

The Taftar Plain is located in the west of Valencia, not far from the Oriental Bazaar. There are not very many monsters on it, they walk in groups of 6-7 pieces, quite far from each other. Centaurs are immune to knockdowns, so the fight with them can not be called easy. Optimal requirements: 190AP/230DP. The Taftar Plain is not particularly popular with players, as leveling on it is not particularly effective. As loot, you can get black stones, Rohav's Helmet, Centaur's Belt and gems.

Level 58 and up

Level 58 and up (190+ attacks): Navan Meadow

  • Monsters: Griffin, Perice Mounts, Royal Griffin, Black Panther
  • Experience: 4/5
  • Difficulty: 4/5
  • Monster Density: 4/5
  • Mining:
    • Black Stone (weapon)
    • Destruction Stone
    • Stone of Life
    • Griffin Helmet
    • Voodoo doll Mansharu
    • Breath of the forest
    • Pure black stone

Navan Meadow is for characters level 58 and above. Unlike other locations from the first part of Kamasylvia, meadow grinding does not require the best equipment, and therefore this place is very popular. For an effective grind, find a group and stock up on food and potions. By the amount of experience, the meadow of Navan can be compared with the Thicket of the ancient sages. If you only need money, look at other locations.

There are a variety of monsters in the meadow, and we recommend that you study their abilities in advance. Feathered Wolves are the best target for grinding (assuming you don't need gryphon claws for the potion of the same name). Feathered wolves appear in large groups and are able to knock back opponents. Be carefull! Fnils, black panthers, elephants and peris can also be found in the meadow. Try not to pick up extra monsters if you are not confident in your abilities. Griffin's Helm drops from normal and royal griffins.

Level 58 and up (190+ attacks): Sulfur Mine

  • Monsters: Lava Predator, Lava Paparun, Lava Touka, Lava Seeker, Lava Paorun, Lava Taorun
  • Experience: 3/5
  • Difficulty: 4/5
  • Monster Density: 3/5
  • Mining:
    • Black Stone (armor)
    • Black Stone (weapon)
    • Sichil necklace
    • Scroll with Ancient Tongue Text
    • Fragment of an unknown map
    • Compass part
    • Traveler's Card
    • Black Spirit Claw Fragment
    • Dirty Sicil Necklace
    • Blue Sulfur
    • Amethyst III Barrier

Sulfur factories are located in the northeast of Valencia. You can get there from the capital by leaving your camel or horse at the entrance. Workshops are not considered deserts, but they are inhabited by dangerous monsters. Go there with a group. If there is no group, kill the monsters outside. Loot: black stones, scrolls with text in an ancient language and parts for the compass. You can also get the Sichil Necklace (rusted or finished, as is the case with the ring from the Temple of the Crescent Moon).

Level 58 and up (200+ attacks): Pillap Prison

  • Monsters: Adept of Caphras, Iron Hand Jailer, Vicious Executioner, Crazed Hooligan
  • Experience: 3/5
  • Difficulty: 4/5
  • Monster Density: 5/5
  • Mining:
    • Sichil necklace
    • Scroll with Ancient Tongue Text
    • Fragment of an unknown map
    • Compass part
    • Traveler's Card
    • Black Spirit Claw Fragment
    • Dirty Sicil Necklace
    • Malachite III Speed
    • The Lost Part of the Forbidden Book

Pillap Prison is located in the southeast of Valencia, near the city of criminals Muicun. If you are an outlaw, getting to the prison is not difficult. Otherwise, a long and tiring journey awaits you. The prison is not considered a desert, there are a lot of monsters in them, the location itself is just huge, so you can grind in it without stopping. The only difficulty is that the monsters have a large supply of health and impressive attack power.

Level 59 and up (210+ attacks): Mansharu Forest

  • Monsters: Mansharu Fighter, Mansharu Hunter, Mansharu Warrior, Mansharu Priest
  • Experience: 4/5
  • Difficulty: 4/5
  • Monster Density: 5/5
  • Mining:
    • Black Stone (weapon)
    • forest fury
    • Protective Stone
    • Voodoo doll Mansharu
    • Particle of the earth
    • Pure black stone
    • Gloves and Shoes Lemoria
    • Karnak's necklace

Mansharu Forest is a location reserved for high-level characters (59+). Very dangerous monsters live here, for defeating which it is highly desirable to have a Kutum weapon.

Most likely, you will need a group, but not of five, but of three players, since only three Treasures fall from monsters. Keep a close eye on Priests and Hunters - they deal the most damage and need to be killed first.

Level 59 and up (220+ attacks): Forest of Alv

  • Monsters: Warrior Lonaros, Scout Lonaros, Archer Lonaros
  • Experience: 4/5
  • Difficulty: 5/5
  • Monster Density: 4/5
  • Mining:
    • Black Stone (armor)
    • forest fury
    • Ring of Lonaros
    • Protective Stone
    • Voodoo doll Mansharu
    • Breath of the forest
    • Ring of Lonaros
    • Lemoria Gloves
    • Particle of the Earth

Lonaros is a location intended for players level 59 and above. It is similar to Pillap Jail, it requires a group to grind successfully.

Lonaros is not very popular with players because it is difficult to grind there, and many prefer gryphons. In this location, you can get the Ring of Lonaros, but it is considered to be inferior to the Ring of the Temple Protector.

Level 60 and up (230+ attacks): Temple of Anacreon / Ruins of Hystria

  • Monsters: Anacreon Guardian, Anacreon Guardian, Anacreon Executioner, Anacreon Constructor, Anacreon Ancient Guardian
  • Experience: 3/5
  • Difficulty: 5/5
  • Monster Density: 5/5
  • Mining:
    • Black Stone (armor)
    • Black Stone (weapon)
    • Scroll with Ancient Tongue Text
    • Detail of a Good Compass
    • Secret Organization Badge
    • Black Ancient Shard
    • Compass Detail
    • Traveler's Card
    • Inlay Stones
    • Tunra necklace

These locations can only be reached through a portal that randomly spawns in the desert. Both of them are particularly difficult and designed for groups. It is believed that the Temple of Anacreon is easier than the Ruins of Hystria, but it is not suitable for a solo passage. Passing through these locations does not give you too much experience and money, but you can get rare materials for creating Tunra Earrings, as well as black stones, spare parts for the compass and Scrolls with texts in the ancient language. To get to the Temple of Anacreon or the Ruins of Hystria, you need to level up to level 59-60, collect good equipment and find yourself a group.

Level 60 and up (230+ attacks): Mirumog Forest Ruins

  • Monsters: Corrupted Watcher Tree, Corrupted Guardian Tree, Mirumog, Ant Ghost
  • Experience: 4/5
  • Difficulty: 5/5
  • Monster Density: 3/5
  • Mining:
    • Young Ent Bark
    • Pure black stone
    • Breath of the forest
    • Helmet and Armor of Lemoria
    • Veltar's Belt of Radiance
    • Voodoo Mansharou Doll
    • Fury of the Forest
    • Breath of the Forest
    • Mote of Wind

Mirumog Forest Ruins is for characters level 60 and above. They are similar in difficulty to the Hystria Ruins, meaning you will need a group to complete.

Poplars-observers and Old poplars deserve special attention. They deal heavy damage, and observers also explode before dying, placing a debuff on players.

Level 60 and up (240+ attacks): Temple of Gyfinrasia

  • Monsters: Ancient Arcane Weapon, Ancient Detection Weapon, Ancient War Weapon
  • Experience: 5/5
  • Difficulty: 5/5
  • Monster Density: 5/5
  • Mining:
    • Black Stone (armor)
    • Destruction Stone
    • forest fury
    • Lemoria Set Parts
    • moonlight stone
    • Tunra Belt
    • Mote of Wind

The Temple of Gayfinrasia is for characters level 60 and above. It is similar in difficulty to the Temple of Hystria, meaning it is one of the hardest locations in the game. Optimal requirements: 220+AP, 280+DP, Kutum weapon.

Towers are placed throughout the location, which must be destroyed first. Monsters appear in packs of 3 and have a large supply of health, so we recommend gathering a group for a hike. The Temple of Gayfinrasia is considered the top content for well-dressed characters, and you can get a lot of experience and silver here.

In addition, temple monsters drop the best belt in the game, Tunra's Belt, as well as Forest Fury, which is used to craft new gems.

From June 7th to July 5th(4th weeks) the Treasures of Kamasylvia event will be held, timed to coincide with the update in the game.

And also, in connection with the introduction of Pegasus added Vehicle Experience Bonus +10% until June 26th.

The essence of the event is that items will fall from mobs and during collection - “Seal of Meadows” and “Traces of Glades”.

They can also be obtained as an achievement (3 “Seal of Meadows” per hour of play, no more than 15 pcs per day, and for the 6th hour of the game “Print of Meadows 3 pcs. and 1 “Traces of Glades”).

Using the crafting menu (L) - alchemy can be created from them "Chest of Kamasylvia"(20 "meadow seals"), or "Treasury of Kamasylvia"(20 Glade Footprints and 20 Kamasylvia Chests).

Kamasylvia

Finally! introduced a new location - Kamasylvia - the land of the dark elves. It is located in the south - below the Bear Village. About 50 new NPCs, 150 quests and 100 types of new monsters have been added to the new location, as well as two new summoning bosses - Karnak and Griffin Ahib.

A weekly quest has now been added for level 58+ players (who have completed the "Combat Test of the Order of the Velthar" quest), which can be obtained using the "Velthar: Scroll of Summoning" item. The scroll can be obtained from NPC Milford and by completing his "Mountains of Velthar" quest. By using the scroll in a certain place, you will start the test, for this you need to take at least one other player to the group. Monsters, as promised, will be quite cruel.

In the new location, you can get the "Belt of Velthar's Radiance": attack 5, weight +80LT. when upgraded, each step will add +3 to attack, +25 HP.

Added pegasi

it's not a curse, it's horses. Beautiful horses that can soar.

and also have unique skills: “Rack up”, “Double jump”, “Wings”, “Speed: Pressure”, “Free flight”. The maximum level, like all horses, is 30. They cannot be crossed.

How to get Pegasus:

To get a pegasus, you must first bring out a trotter of the 8th rank (this is already a headache and suffering), then go to the NPC Gull in the location "Stone Wasteland Pasture" (remove the equipment from the horse and give it to the NPC). Then talk to Gulla and press the "Prepare" button - this is an attempt to awaken the trotter. Before clicking on "preparation" you will need to fill the scale with special items that are reset to zero on each failure.

moonlight stone obtained by combining in simple alchemy (key "L") x25 particles of wind and x25 particles of earth. New particles can be obtained by exchanging Seal of Racing and Golden Seal [Taming] from NPC Siam.

New Boss Gear: Griffin Helmet

And new inlay stones:

Enhanced Magic Crystal - Harpy
Altered Magic Crystal - Harpy
Magic Reborn Crystal - Harpy
Empowered Magic Crystal - Gobellinus
Altered Magic Crystal - Gobellinus
Magic Reborn Crystal - Gobellinus
Enhanced Magic Crystal - Viper
Altered Magic Crystal - Viper
Magic Reborn Crystal - Viper
Empowered Magic Crystal - Hystria
Altered Magic Crystal - Hystria
Magic Reborn Crystal - Hystria
Enhanced Magic Crystal - Karme
Altered Magic Crystal - Karme
Magic Reborn Crystal - Karme
Enhanced Magic Crystal - Flower
Altered Magic Crystal - Flower
Reborn Magic Crystal - Flower

You can get them by simple alchemy: you need to combine the appropriate Magic Crystal - Harpy / Gobellinus / Viper / Hystria / Karme / Flower with Forest Fury (1pc) and Mote of Power (10pc)

forest fury- material mined in the territory of Kamasylvia.
Mote of Power- obtained by heating yellow magic stones, such as Amber III [Fortress], Amber III [Sk. attacks], Amber III [Max. weight], Amber III [Attack Power], Amber III [Accuracy], Amber III [Crit. blow], Iolite III and IV.

When combined, one of three stones for each (Harpy / Gobellinus / Viper / Hystria / Karme / Flower) are obtained, the parameters of which are slightly better than those of Magic Crystals. Three variations for each stone have similar characteristics.

For example:

Enhanced Magic Crystal - Harpy— Max. HP+50, HP Recovery +5, Evasion +5

Altered Magic Crystal - Harpy— Max. HP+75, HP Recovery +5, Evasion +3

"Crystal of Reborn Magic - Harpy"— Max. HP+50, HP Recovery +10, Evasion +3

While the usual "Crystal of Magic - Harpy"— Max. HP+50, HP Recovery +5, Evasion +2

History of Kamasylve

Story

At the dawn of epochs, when the world was just tossing and turning in its fiery cradle, the goddess Sylvia descended to earth to sow the first seed of life among dust and ashes. Consumed by a thoughtless, frenzied passion for creation, she left her “gift” in the wasteland on top of a mountain, whose dead silence was broken only by the howling of the wind. And the mighty Kamasylve tree grew up in that place, which laid the foundation for the forests and oak forests of the district.

Stormy streams of rivers flowed along the black clefts, filling the once dead soil with moisture. The stale crust cracked, yielding to the pressure of sprouts and shoots, and the malachite crowns of needles and oaks shot up to the sky.

But Sylvia remained dissatisfied. She plucked two fruits from the branches of Kamasylve and, having cut her wrist, sprinkled them with her blood, after which she casually threw them to the roots of the tree. Day by day they swelled and ripened, throbbing in a futile attempt to open.

The first of them opened in the rays of the dawn, and lay in it, writhing and whimpering from the heat, a golden-haired child - Garnel, a descendant of the Sun. The second opened in the darkness and cold of the night, revealing to the world Vedir, a descendant of the Moon.

274 AD

After three delegations sent to the borders of Kamasylvia and disappeared there without a trace, Guy Serik, the young ruler of Calpheon, who managed to pass for a brilliant tactician and commander, addresses his people with a speech:

“Kamasylvia! Lately, this word has been on the lips of each of you. The mysterious land closed to strangers beckons you, just as the once wild fire - the creation of storm lightning - beckoned our distant ancestors.

Merchants, wrapped in silks, talk about new trade routes, in taverns among the intoxicating fumes hover banals about untold riches, laundresses wash not linen, but bones for elven princesses, even children no longer play knights of Calpheon - they now like the sharp-eared people.

Heh, I also know what you whisper about in the dim light of oil lamps in the evenings when you think no one will hear you. Say, your king passed, softened. His ambassadors have disappeared, and he still will not send an army. However, I do not know where exactly I should send him? Under the canopy of everlasting trees, into the impenetrable jungle, where the unknown reigns? Who can guarantee that the stories about the forests of Kamasylvia, which I heard in my childhood from the old nurse, are only fiction, the product of idle minds? Who, hand on heart, will assure me that even a tenth of the fighters I sent will return?

No, I will not send people to Kamasylvia. Today there are other problems - obvious, flagrant state needs that require considerable financial and social investments. Crime is thriving, disease is raging under the walls of the city, the harvest is beaten by hail, poverty and hunger have settled in the houses .... Moreover, trolls are crowding us in the north and east; in the army, at the same time, two out of five soldiers have swords.

So leave the elves alone with their cursed forest! Let me remind you that we are not lice-ridden savages painting on the vaults of caves, and we are not nomads, exhausted by a long journey, roaming the world in search of a safe place to settle down. We have a home - Calpheon, and we are obliged to take care of it.

I conjure, forget about Kamasylvia - it is not for people. We are not destined to cross its borders until the elves themselves want it.”

276 AD

Kamasylvia stank of blood. Blood froze like carmine beads on the grass, dripped from the leaves, painted in crimson-gold tones in early autumn, and foamed between the cracks in the frozen ground. In a clearing under a heavy, sprawling tree - so thick that even a dozen people could hardly clasp its trunk - the dead were lying chaotically, frozen in unnatural poses. Pointed ears and almond-shaped eyes betrayed their former belonging to the genus of elves.

A tall man with tousled, jet-black hair was straining over one of them, trying to draw a curved, serrated sword from his crippled back. Things didn't go well. The bones grunted plaintively, the edges of the wound squelched and swelled with bubbles of ichor, but the blade did not give in.

Ay-yay, fuck me sonily! Probably stuck in the ribs, - the owner of the blade exhaled during the next jerk. Well, let's try something different then.

He planted his foot on the corpse's lower back, grasped the hilt with both hands, and jerked it up sharply. Grunted, chvyakunlo, crackled, and the sword finally came out of the dead body, taking with it a good bundle of torn muscles.

Another man, during the said manipulation, sat sedately on a mossy stone and twisted a fallen petal with curiosity before his eyes, as if trying to read the future from its brown veins, grimaced in disgust. This did not escape the attention of the dark-haired.

You're a hopeless asshole, Garnel.

And you revel too much in death, Vedir, - answered the nicknamed Garnel, raising his eyes and leaving the petal alone.

I confess. There is a certain elusive charm in taking the life of another being. It's entertaining, you know, to watch how other people's hopes, memories and feelings, along with blood, flow down the blade.

Please spare me your pathetic outpourings. Even 2 moons ago it seemed to me that I would be in the place of this poor fellow.

Ba, brother, I was sure of this a couple of hours ago, - Vedir snarled rapaciously.
- And who are you calling the poor fellow? Isn't that the Anibese brat? Yes, they bother us worse than midges that have crawled into our ears and nose.

Fact. They have been naughty lately, they have grown bolder. So they reached the tree. It seems that our glorious, kind, soft Bereila is not suitable for the role of a queen: she missed the cult that is ripening right under her nose.

Oh, it's a pity we didn't manage to kill them before they found a patron. Salmon - Gray shadow, Eyes burning in the darkness, Whispers in the dark! Ugh, the usual dirty demon.

I'm afraid you're wrong about him. He should be dealt with as soon as possible.

Well, that's without me.

Have you made up your mind yet? - said the descendant of the Sun, beating out a restless fraction on the kneecaps with his fingers.

Yes, the Dark Knights and I will go to the outer lands.

It is unsuitable for a ruler to leave his people in such a troubled time.

I don't leave. I'm leaving with the part of him that probably has a future.

Kamasylve may yet awaken. Silvia…

Silvia! Oh Sylvia! - mockingly, caricatured raised his hands to the sky Vedir. - For over 200 years you have been calling to her! So what? Has she healed the forest, removed the curse from our children? Not! Perhaps she gave some useful advice or gave some kind of sign? Not! Our worthless mother is nothing more than a capricious child in the body of a deity. She was sick of old toys.

You blaspheme, as always. You call her a child, but you yourself are impatient and zealous, like a young khuruto. I dare to refresh your memory a little: our immortality is based on the power of this forest. Outside its borders, you will not last long.

Perhaps, but I, in any case, will die, following the voice of fate; away from the cursed oak forests and fanatical priests.

I see it's pointless to argue with you. I hope you hand over the Sacred Blades to the Akers before you leave Kamasylvia, because after you leave, they will be the only ones to protect the tree from the Anibs.

Of course.

283 AD

Whether the rituals of the priests were crowned with success, whether Sylvia heard the prayers of her children, or the earth was fed up with the blood and suffering of the forest people, but the Kamasylve Tree finally awoke from its sleep.

284 AD

In the gazebo, under the gaze of caryatids entwined with ivy, a pale, almost transparent girl with pretty, but weak-willed features and dark amber eyes, covered by half-drooped eyelids, sat on a small throne, stroking the carved armrests in the shape of griffins with graceful hands. Her outfit - a fitted dress with wide sleeves - contrasted sharply with the surrounding greenery and whiteness, the predominance of scarlet flowers.

In front of her, kneeling and lowering his head, stood a man in ribbed armor crumpled at the shoulders - the commander of the Akers guards. While he waited until he was allowed to speak, he constantly brushed back his curly hair, matted with sweat, from his forehead and, grimacing, scratched the wide incision on his cheek that had already crusted over.

The girl on the throne stamped her foot lightly.

Lady Bereili,” Aker began, taking this gesture as permission, “as you know, eight years ago, Garnel and Vedir, after repulsing the attack of the Anibs on Kamasylve, drove them beyond the edge of the forest. Then…

The queen shook her head impatiently, making it clear that she knew all this and should not focus on this.

Ahem, ahem, that's right, I'm sorry, Your Majesty. It seemed to us that Anibs, excommunicated from their native lands, would soon lose their strength and leave for another world, so to speak, in a natural way, without our intervention. Alas, we have become a victim of our own pride.

Amber eyes flew open, blazing with ocher flames. For a moment the commander thought that Bereilly would jump up and give him an angry rebuke, but she only bit her lip and stared at a jay nesting on the head of one of the marble goddesses.

There have been two attacks in the past week,” he continued with a furtive sigh, “one against the northern outpost, the other against the southeastern outpost. Both of them were burned to the ground. Overall: 35 soldiers were killed and twice as many seriously wounded. Survivors report on superbly armed Anib battalions and - Sylvia, I can't believe I'm saying this myself - demons. In addition, today a frenzied attempt was made to break through to Kamasylve. Luckily, we were able to react in time.

The bustling bird, puffing up its feathers and chirping displeasedly, unsuccessfully tried to fit a branch on an eyebrow arched in eternity. And it seemed that the mistress of Kamasylvia cared about her problem much more than the soldier's story.

The situation is difficult. It is foolish to place hopes on our fathers. There is no news from Vedir, and it is not known if he is still alive. Garnel - do not blame me, your majesty - has gone crazy since the tree woke up. Ahem .. I'm afraid we need to turn to people for help - they are our chance for salvation. All you have to do is order and...

The commander hesitated. The queen looked straight at him, and in the depths of her pupils a fragile soul splashed on black waves, lost its peace.

You only have to order…” Aker repeated quietly, his words echoing through the arbor.

286 AD

The edict on the end of isolation, approved by the bright queen Bereili, the keeper of the sacred tree and the viceroy of Sylvia on mortal earth, ordered to open all roads to Kamasylvia and not to obstruct the crossing of borders by wanderers from neighboring powers.

It seems to me that we stopped somewhere in the wrong place, - I cautiously noticed. The fog thickened, and the forest became darker and gloomier, although, according to Assol, at that time we should already have entered the Grana. As if to confirm my words, a strange bird fluttered out of the bushes with a sharp cry, most of all resembling a giant moth sprinkled with multi-colored feathers. Lesta, not the fastest, but a calm and patient horse, only snorted indignantly and stopped. I fully shared her opinion.

Well, - the fairy drew uncertainly, - maybe we need to drive a little further. We can ask for directions from one of the locals.

If we find someone to ask, - I commented gloomily, following the gaze of the gazelle, which had jumped onto the road, but, noticing the rider, hastened to hide in the thick undergrowth.

Instead of a preface
All my troubles began the moment I was handed a charming fairy at the Kamasylve Temple in Mediah. Assol turned out to be nice and diligent, helping me keep track of the potions, but she had a real talent for getting into trouble because of her chatter, and at the same time dragging me into them.

Take, for example, the case when I had to take my feet out of the Basilisk Temple in Valencia, although I had already almost reached the unusual statues depicting dog heads. But it was at that moment that Assol decided to tell me in her sonorous voice - and two dozen giant snakes - how glad she was to help in my difficult work as an archaeologist.

And she was also very upset by my unwillingness to be interested in my past and the history of the elves. But what can I do, it was much more interesting for me to dig in the Valencian sands than to walk through the elven forests. Although the fairy's perseverance still paid off: on vacation (which I needed after the events with the basilisks), I went to Kamasylvia, and not to the Terrmian resort, where I planned to go to soak up the sun and drink coconut cocktails.

Assol volunteered to be my guide, and now we were in the middle of a dark and suspicious forest.

poison forest
I dismounted and left Lesta grazing near one of the elven watchtowers that were found throughout the forests of Kamasylvia, and I still did not fully understand who and what they protected from. The forest around was unusual, and it was not only the fog or the birds. The most unusual in the forest were mushrooms - large, bright and completely crazy shapes. I have always believed that the people of Serendia needlessly underestimate mushrooms, believing that they are only good for potions. But local mushrooms, even I had doubts.

Do you know what mushrooms are? - I asked the fairy, and she threw me an important:

Of course! This is a white mushroom, - she nodded at the mushroom, resembling a small saucer. - And this is a bruise, - a bright blue cap swayed on a thin light leg. - And this is a pink g ...

Let me guess, pink mushroom, huh? How original.

But no, it's pink gomphus!

And why does it seem to me that you just came up with this name?

Hey, I'm sorry, you won't tell me the way, we were going to Grana, but we got lost - I went in their direction, avoiding especially large clusters of mushrooms, but the mysterious silhouettes managed to hide in the depths of the forest. - Wait, where are you?

I followed the strange creatures deeper into the forest and ended up in a clearing where there were even more mushrooms. All of them were even bigger and even more bizarre than those that we had seen before.

I watched in surprise as one of the mushrooms, growing up to my shoulder, pulled two small legs out of the ground and busily hurried to the other side of the clearing, shaking its hat, on which smaller mushrooms grew. In the center of the clearing, a huge porcini mushroom slowly circled without touching the ground, and its hat shone through in the sun like a veil. Other mushrooms were smaller, but in no way inferior in the quirkiness of shapes and colors: white, red, yellow, blue; in the form of pipes and balls, with patterns in speck or stripes - as if some kind of mad scientist was experimenting with them.

The largest of the mushrooms, with a huge blue hat, similar to a giant umbrella, hid under it a whole family of smaller mushrooms, acid-yellow tentacles snaked from its leg for several meters around, protecting both the mushroom itself and its younger comrades.

I wandered around the clearing for a long time, from the side watching the strange life of these unusual mushrooms. One I especially liked: red with a bright red hat and as if covered with small white mushrooms. I stretched out my hand to stroke him, but he suddenly turned, got up and pulled out of the ground not his legs, but real hooves, four pieces.

I ran away from him for a long time, and if it were not for the abundance of fallen trees and bushes, I would hardly have been able to escape at all - the speed of the mushroom-horse was not inferior to the real one. Assol followed me and shouted something about the fact that the mushroom also had a terrible tongue from somewhere, and where the tongue is, there is a mouth, and sometimes teeth, but I personally did not turn around. I risked stopping to catch my breath when I had already climbed into the very thicket. The trees here grew so close that they almost did not let in the light, even the bluish glow of Assol's wings did not help. Thick lianas hung from the branches, an unpleasantly smelling haze prevented me from looking around properly, but not far from me, I was surprised to find familiar silhouettes. The creatures somewhat resembled local mushrooms, but when they lifted their hats, decorated with small mushrooms, to see something, in the darkness under the hat, a pair of eyes flashed yellow lights. As far as I could see, mushrooms could have legs, hooves, or even tentacles, but not eyes. Still, a mushroom with eyes is too much.

Hi, - I uncertainly turned to incomprehensible creatures. - Won't you help me?

This time, the creatures did not run away. Apparently, here they felt more confident. One of them turned to me and shook his head in greeting.

Philum help, yes. Phylum is a demon, a demon is a thief, yes. Elf help? Philum help.

We're lost, looking for Grana. Do you know where Grana is?

Phylum to know, to know a lot. Mushrooms know. Phylum teach mushrooms. Mushrooms good, poison good, elf want poison?

No, no, we do not need mushrooms, but Grana. No poison needed!

But it was too late, giggling nastily, the phylum took something out of his bosom, opened his crooked palm and blew in my face. A fetid cloud of shimmering pollen enveloped me and Assol. The phylums, taking advantage of the fact that we cannot see them, ran away, laughing and shouting some nasty things. Or wishes for a good journey, to be honest, it was not easy to understand their speech.

Borgo
Coughing loudly and cursing the insidious demons, I hastened to get away from the valley filled with poisonous fumes. I was lucky - there was a high hill nearby with a gentle slope and absolutely no mushrooms, which could not but rejoice me. However, the hill was not completely uninhabited. At the very top of the hill someone's camp was set up: there were sacks stuffed with colorful mushrooms; on a stony spot there was a dark bonfire, over which a bent pot and pieces of something that vaguely resembled meat hung on clumsy struts; an indistinct muttering was heard from the lopsided tent.

Expecting to see another phylum or some other local evil spirits, I picked up a faithful bow and directed an arrow towards the tent:

Well, whoever is there, come out! I shouted. Assol belligerently fluttered her wings, although there was usually no sense from her in battles.

A roar was heard from the darkness, and after a moment a disheveled horned head appeared.

Good afternoon, or rather, um, evening, - the suin got out of the tent and raised his hands in conciliation. He had an uncertain smile on his face. - Great weather, haha.

Oh, sorry, - I was embarrassed, removing the bow. - We got a little lost here and decided that demons were in charge here. I'm Reya, and this is Assol.

Suyin breathed a sigh of relief and held out his hand to me.

I understand that the places here are restless, you have to be on your guard. I'm Borgo, a scientist, researching this area.

This is wonderful, ”the fairy exclaimed. - Can you tell us which way the Grana is?

Well, yes, of course, why not, - the swine laughed nervously. - Somewhere in that direction, - he waved his hand in approximately the same direction from which we had just come. I glanced doubtfully at the hazy forest. I did not want to go back there, and the doubts in Borgo's voice did not add enthusiasm.

What exactly are you studying here? I asked. As for me, there was nothing special to study here: the forest is the forest itself. Unless the mushrooms here are unusual, but I can’t imagine who in their right mind can stay near them for a long time.

I'm studying Krogdalo's tracks. Have you heard about him? Not? Can't be! This is the legendary horse, the emperor of heavenly horses. They say that a long time ago he descended to earth, surrounded by a retinue of sparkling spirits, brought with him wind, trees and fire, and there was never a horse on earth more beautiful and majestic than him. And although, according to legend, he returned to his heavenly stall, people still find traces of him. Here, look, - Borgo took out a piece of soft red wool from somewhere in his bosom. - I found this near the stream, caught on a bush. I'm sure it's the wool of Krogdalo himself! Well, is it impressive? A little more and who knows, maybe I'll be the first to ride the legendary horse, ha! If you want, I can take you as my assistant. Great suggestion, right?

Well, yes, - I drawled doubtfully, and Assol barely audibly giggled. "And what do you need my help for?"

First you need to get some food, - the suin was slightly embarrassed. - I'm already sick of mushrooms, local birds are practically inedible, and no one else is found here, not even rabbits - and they don't exist.

You said there is a stream somewhere nearby, maybe you can catch fish there?

That's right, a fish! And how did I not think of it! Although I don't know how to fish at all. But I can take you to the stream, it's very close.

It really took a long way to go. Along the way, I picked up a suitable stick for myself and sharpened one end with a dagger. I was a so-so fisherman, but when traveling you need to be able to get food with improvised means. Well, or go everywhere on a cart loaded to the dump.

The stream was crossed by a small bridge formed by the intertwining of either roots or branches of a strange tree. I involuntarily admired how unusual and magical he looked. Someone decorated it with carved lanterns, the lights of forest spirits circled around, ringing slightly, and this made the feeling of fabulousness even stronger. You will involuntarily believe that now the same legendary Krogdallor will come to you.

I took off my shoes and walked barefoot into the cool water of the stream. It turned out to be quite shallow, the water barely reached my knee, and I could clearly see the golden fish scurrying back and forth. It didn't take me more than half an hour to get us dinner. Borgo all this time examined the nearest bushes, and Assol either danced with the spirits, or teased the fish, luring them to me under the prison.

When we finally had dinner, Borgo decided to tell us more about his research. But just as he had crossed to the place where his book had been undeservedly refused to be placed in the library at Grana, a loud crunch of branches was heard from the bushes on the other side of the stream. A moment later, a horse's head appeared. In the sunset rays, the horse's skin shone with gold, and the horse's mane shimmered with all shades of scarlet. Mischievous spirits circled nearby, sparkling and tinkling slightly.

It can't be, - croaked Borgo and collapsed into a faint. Lesta shook her head and snorted reproachfully.

I'm sorry, baby, I completely forgot about you, - I apologized, taking out a juicy carrot from my bag. The horse accepted her graciously and conciliatoryly poked her forehead into my shoulder. "But what shall we do with Borgo now?" We can't stay here all night.

You can spend the night at my place, - a sonorous voice sounded as if from nowhere. - I'm Winnie, and my house is not far from here.

Winnie

Winnie turned out to be a curious mushroom fairy watching us from the side, and her house was, in fact, a giant stump, but even quite cozy, apart from the fact that it was littered with boxes and bags of mushrooms. Even the plates and bowls on the shelves were growing mushrooms. Assol looked at these mushrooms with interest, probably wondering if the same mushroom hat as the mistress of the house would suit her.

Out of curiosity, I looked into a large cauldron hanging over the hearth. As expected, a variety of mushrooms were cooked there.

Are you interested in my soup? Winnie flew up. - I have the best mushroom soup in the area! Too bad it's poisonous to humans.

I involuntarily recoiled, and the fairy laughed.

So this is a poisonous forest! But not all mushrooms in our forest are poisonous, look, - and she handed me multi-colored round mushrooms. - It's a rainbow mushroom. He has an amazing delicate taste, the elves adore him. And for me they are useless, the soup from them is completely tasteless. So if you want, I can give you a whole bag. In exchange for an interesting story!

We spent that night in Winnie's hut, telling stories about other countries and cities until late, and in the morning we loaded Lesta with mushrooms and went to Grana - the mushroom fairy showed us the way from her house. Brogo stayed with her - he could not recover after meeting with the legend that he had been looking for for so long, and I did not turn my tongue to dissuade him, he was so happy. And Assol and I were ahead of the capital of the elven lands and new adventures.

P.S.
The attentive reader will notice that the neighboring nodes are also affected in the story - Krogdalo's Trail and Winnie's Forest Hut. But firstly, they are, in fact, located inside the poisonous forest, and secondly, I like it better. Here.

P.P.S.
Since the challenge involved creativity, and I want to somehow mark the passage of each node, for each note in the challenge I plan to make small polymer clay miniatures (as far as my hands will allow me). Of course, I chose local mushrooms as a symbol of the poisonous forest.

Vehicles can speed up while moving by holding down the Shift key. Unlike other "disposable" carriages, the Forest Wagon can be repaired.

Leasing buildings and hiring workers

This transport is crafted in the carriage shop of the 4th level (building No. 4 in the city of Grana). Renting a workshop costs 15 influence points. In addition, you will have to spend silver to upgrade the workshop to level 4. Like any craftable item in BDO, only workers can create a wagon, and they only work when one of your characters is online. Even if you already have a gang of several laborers, it is better to rent additional ones directly in Grana: for example, to run from Calpheon, a worker will need about half an hour one way.

To hire more than one worker, you need to rent additional barracks. Keep in mind that real estate in Grana is expensive: from 5 influence points per building. In addition, you will need to expand the warehouse so that there is enough space to store all the materials needed for crafting.

There are no usual workers in the Gran - people, goblins and giants. You can hire two types of laborers here:

  1. Pafu - smart, but with a small supply of energy;
  2. Ingan - slow, but can work for a long time without refueling with beer;

Blueprint of the Forest Wagon

To create this card you will need:

  • Thoroughbred horse for a wagon - 4;
  • Reinforced plywood - 15;
  • Green metal ingot - 15;
  • Soft leather - 15;
  • Bright blue lapis lazuli - 4;
  • Outline fragment - 4,000;

Let us consider in more detail where the necessary materials are mined.

thoroughbred horses

Bought in the Stone Waste Pasture from an NPC named Gula.

One such horse costs 15 million silver. Considering that silver in Black Desert has a weight to carry such an amount, not a single character will have enough carrying capacity. The developers have provided for this, so you can exchange horses for gold bars with a face value of 1 million.

reinforced plywood

To create this component, you will need ring-shaped wood. When cutting it, ring-shaped boards are obtained, and with further processing, ring-shaped plywood. To create reinforced plywood, heat the ring plywood and wood hardener. Ringwood can be obtained with an ax in the forests of Kamasylvia, or you can send a worker to the Wicker Forest node, which is located near the habitat of the Ingans.

Green metal ingot

When green ore is heated, green mineral pieces are obtained, and ingots are obtained when they are subsequently heated. Workers on the Flondor Lake and Lonely Forest nodes can mine ore. In addition, you can collect green ore by picking a stone called "Rusty Rock" with a pickaxe.

Soft skin

This ingredient can be obtained by drying the skin of a goat, sheep, fox or deer. To skin, you will need to equip a skinning knife. You can find the necessary animals all over the game world from Kamasylvia to Valencia.

Bright blue lapis lazuli

When grinding coarse lapis lazuli, lapis lazuli is obtained, and upon further processing, sparkling lapis lazuli. To get bright blue lapis lazuli, mix sparkling lapis lazuli and abrasive. The only way to get Rough Lapis Lazuli is to chisel the Rusty Rocks in Kamasylvia territory with a pickaxe. This ingredient is not mined by workers. The chance to get Rough Lapis Lazuli is extremely low and depends on the collection level of the character. Using an enchanted pickaxe or a pickaxe of luck helps little. Keep in mind that this also procs green ore. Having obtained some of it, you will receive the title "Toxic".

outline fragment

You can craft it yourself by opening the processing menu by pressing the L button and selecting "Alchemy". Required Ingredients:

  • Sphere of Merondola - 1;
  • Weed - 100;
  • Powder of the forest - 100;
  • Memory Powder - 100;
  • Powder of Death - 100.

Sphere of Merondola

Two Orbs of Merondola can be obtained daily by completing the tasks "Merry Merondola" and "Goose Among the Fairies". In the first, you need to bring this NPC the lunch that she asks for. In the second, you will have to take the golden egg to a random NPC in the area of ​​\u200b\u200bLake Flondor.

weeds

Weeds can be obtained by collecting herbs. With a high gathering skill, equipping a sickle is more likely to get a varietal herb - for example, calendula or azalea, so it's better to loot the herbs manually without using tools. An alternative way to get weeds is to prune plantings in the garden.

Forest Powder

Forest Powder is dropped from mobs in Barn Owl Forest, Navan Meadow and Poison Forest. In addition, it can be mined by workers on the Bernito Farm, Ruya Tree, and Alv Forest nodes.

Memory powder

Memory Powder can be looted from a killed mob in the Valley of the Serpents. Can be mined by workers at the Sanctuary of the Pilgrims node: Modesty. You can also get this powder by heating the Roshar weapon. The powder is forged only when the main weapon is heated: swords, bows, axes, staves, etc.

Powder of Death

Powder of Death is not mined from nodes. Can be obtained by heating any Celes weapon that drops from low-level mobs in Serendia and Calpheon. In addition, the powder itself drops from mobs in the locations of Marni's Laboratory, Hexa's Cemetery, Knight's Graveyard, Forgotten Ruins and Crescent Temple.

It has been experimentally established that the most powder of death can be obtained from elite mobs in the Knight's cemetery in Mediah - it is guaranteed to proc 3-5 pieces when killing a mob. However, keep in mind that there are enough people who want to farm, so the elite is quickly destroyed. Her respawn time is half an hour.

Results

As you can see, the process of creating a forest wagon is quite labor-intensive. The most time consuming is farming Death Powder and Rough Lapis Lazuli. If desired, you can buy the missing resources at the auction. At the same time, keep in mind that recently their value has increased significantly, since they are redeemed mainly at a rate. Some of them, for example, lapis lazuli, almost never go to auction. Powders can be redeemed by placing at least 70,000 silver per lot. Considering the costs ahead, it can be argued that the creation of the Forest Cart is advisable in the case of personal use: it is unprofitable to craft it for subsequent sale.